Students across California are taking to the streets to protest a 32% hike in tuition fees at the University of California schools. Over at CitizenTube, they’ve curated a couple of great videos capturing some of the spirit and unrest. Here are the videos they’re featuring (and be sure to check out the original post for even more context):
"Fanatic ethnic or religious or national identifications are a little difficult to support when we see our planet as a fragile, blue crescent fading to become an inconspicuous point of light against the bastion and citadel of the stars." —Carl Sagan
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October 28.
October 2009
(This essay is derived from a talk at the 2009 Startup School.)
I wasn't sure what to talk about at Startup School, so I decided
to ask the founders of the startups we'd funded. What hadn't I
written about yet?
I'm in the unusual position of being able to test the essays I write
about startups. I hope the ones on other topics are right, but I
have no way to test them. The ones on startups get tested by about
70 people every 6 months.
So I sent all the founders an email asking what surprised them about
starting a startup. This amounts to asking what I got wrong, because
if I'd explained things well enough, nothing should have surprised
them.
I'm proud to report I got one response saying:
What surprised me the most is that everything was actually
fairly predictable!
The bad news is that I got over 100 other responses listing the
surprises they encountered.
There were very clear patterns in the responses; it was remarkable
how often several people had been surprised by exactly the same
thing. These were the biggest:
1. Be Careful with Cofounders
This was the surprise mentioned by the most founders. There were
two types of responses: that you have to be careful who you pick
as a cofounder, and that you have to work hard to maintain your
relationship.
What people wished they'd paid more attention to when choosing
cofounders was character and commitment, not ability. This was
particularly true with startups that failed. The lesson: don't
pick cofounders who will flake.
Here's a typical reponse:
You haven't seen someone's true colors unless you've worked
with them on a startup.
The reason character is so important is that it's tested more
severely than in most other situations. One founder said explicitly
that the relationship between founders was more important than
ability:
I would rather cofound a startup with a friend than a stranger
with higher output. Startups are so hard and emotional that
the bonds and emotional and social support that come with
friendship outweigh the extra output lost.
We learned this lesson a long time ago. If you look at the YC
application, there are more questions about the commitment and
relationship of the founders than their ability.
Founders of successful startups talked less about choosing cofounders
and more about how hard they worked to maintain their relationship.
One thing that surprised me is how the relationship of startup
founders goes from a friendship to a marriage. My relationship
with my cofounder went from just being friends to seeing each
other all the time, fretting over the finances and cleaning up
shit. And the startup was our baby. I summed it up once like
this: "It's like we're married, but we're not fucking."
Several people used that word "married." It's a far more intense
relationship than you usually see between coworkers—partly because
the stresses are so much greater, and partly because at first the
founders are the whole company. So this relationship has to be
built of top quality materials and carefully maintained. It's the
basis of everything.
2. Startups Take Over Your Life
Just as the relationship between cofounders is more intense than
it usually is between coworkers, so is the relationship between the
founders and the company. Running a startup is not like having a
job or being a student, because it never stops. This is so foreign
to most people's experience that they don't get it till it happens.
[1]
I didn't realize I would spend almost every waking moment either
working or thinking about our startup. You enter a whole
different way of life when it's your company vs. working for
someone else's company.
It's exacerbated by the fast pace of startups, which makes it seem
like time slows down:
I think the thing that's been most surprising to me is how one's
perspective on time shifts. Working on our startup, I remember
time seeming to stretch out, so that a month was a huge interval.
In the best case, total immersion can be exciting:
It's surprising how much you become consumed by your startup,
in that you think about it day and night, but never once does
it feel like "work."
Though I have to say, that quote is from someone we funded this
summer. In a couple years he may not sound so chipper.
3. It's an Emotional Roller-coaster
This was another one lots of people were surprised about. The ups
and downs were more extreme than they were prepared for.
In a startup, things seem great one moment and hopeless the next.
And by next, I mean a couple hours later.
The emotional ups and downs were the biggest surprise for me.
One day, we'd think of ourselves as the next Google and dream
of buying islands; the next, we'd be pondering how to let our
loved ones know of our utter failure; and on and on.
The hard part, obviously, is the lows. For a lot of founders that
was the big surprise:
How hard it is to keep everyone motivated during rough days or
weeks, i.e. how low the lows can be.
After a while, if you don't have significant success to cheer you
up, it wears you out:
Your most basic advice to founders is "just don't die," but the
energy to keep a company going in lieu of unburdening success
isn't free; it is siphoned from the founders themselves.
There's a limit to how much you can take. If you get to the point
where you can't keep working anymore, it's not the end of the world.
Plenty of famous founders have had some failures along the way.
4. It Can Be Fun
The good news is, the highs are also very high. Several founders
said what surprised them most about doing a startup was how fun it
was:
I think you've left out just how fun it is to do a startup. I
am more fulfilled in my work than pretty much any of my friends
who did not start companies.
What they like most is the freedom:
I'm surprised by how much better it feels to be working on
something that is challenging and creative, something I believe
in, as opposed to the hired-gun stuff I was doing before. I
knew it would feel better; what's surprising is how much better.
Frankly, though, if I've misled people here, I'm not eager to fix
that. I'd rather have everyone think starting a startup is grim
and hard than have founders go into it expecting it to be fun, and
a few months later saying "This is supposed to be fun? Are you
kidding?"
The truth is, it wouldn't be fun for most people. A lot of what
we try to do in the application process is to weed out the people
who wouldn't like it, both for our sake and theirs.
The best way to put it might be that starting a startup is fun the
way a survivalist training course would be fun, if you're into that
sort of thing. Which is to say, not at all, if you're not.
5. Persistence Is the Key
A lot of founders were surprised how important persistence was in
startups. It was both a negative and a positive surprise: they were
surprised both by the degree of persistence required
Everyone said how determined and resilient you must be, but
going through it made me realize that the determination required
was still understated.
and also by the degree to which persistence alone was able to
dissolve obstacles:
If you are persistent, even problems that seem out of your
control (i.e. immigration) seem to work themselves out.
Several founders mentioned specifically how much more important
persistence was than intelligence.
I've been surprised again and again by just how much more
important persistence is than raw intelligence.
This applies not just to intelligence but to ability in general,
and that's why so many people said character was more important in
choosing cofounders.
6. Think Long-Term
You need persistence because everything takes longer than you expect.
A lot of people were surprised by that.
I'm continually surprised by how long everything can take.
Assuming your product doesn't experience the explosive growth
that very few products do, everything from development to
dealmaking (especially dealmaking) seems to take 2-3x longer
than I always imagine.
One reason founders are surprised is that because they work fast,
they expect everyone else to. There's a shocking amount of shear
stress at every point where a startup touches a more bureaucratic
organization, like a big company or a VC fund. That's why fundraising
and the enterprise market kill and maim so many startups.
[2]
But I think the reason most founders are surprised by how long it
takes is that they're overconfident. They think they're going to
be an instant success, like YouTube or Facebook. You tell them
only 1 out of 100 successful startups has a trajectory like that,
and they all think "we're going to be that 1."
Maybe they'll listen to one of the more successful founders:
The top thing I didn't understand before going into it is that
persistence is the name of the game. For the vast majority of
startups that become successful, it's going to be a really
long journey, at least 3 years and probably 5+.
There is a positive side to thinking longer-term. It's not just
that you have to resign yourself to everything taking longer than
it should. If you work patiently it's less stressful, and you can
do better work:
Because we're relaxed, it's so much easier to have fun doing
what we do. Gone is the awkward nervous energy fueled by the
desperate need to not fail guiding our actions. We can concentrate
on doing what's best for our company, product, employees and
customers.
That's why things get so much better when you hit ramen profitability.
You can shift into a different mode of working.
7. Lots of Little Things
We often emphasize how rarely startups win simply because they hit
on some magic idea. I think founders have now gotten that into
their heads. But a lot were surprised to find this also applies
within startups. You have to do lots of different things:
It's much more of a grind than glamorous. A timeslice selected
at random would more likely find me tracking down a weird DLL
loading bug on Swedish Windows, or tracking down a bug in the
financial model Excel spreadsheet the night before a board
meeting, rather than having brilliant flashes of strategic
insight.
Most hacker-founders would like to spend all their time programming.
You won't get to, unless you fail. Which can be transformed into:
If you spend all your time programming, you will fail.
The principle extends even into programming. There is rarely a
single brilliant hack that ensures success:
I learnt never to bet on any one feature or deal or anything
to bring you success. It is never a single thing. Everything
is just incremental and you just have to keep doing lots of
those things until you strike something.
Even in the rare cases where a clever hack makes your fortune, you
probably won't know till later:
There is no such thing as a killer feature. Or at least you
won't know what it is.
So the best strategy is to try lots of different things. The reason
not to put all your eggs in one basket is not the usual one,
which applies even when you know which basket is best. In a startup
you don't even know that.
8. Start with Something Minimal
Lots of founders mentioned how important it was to launch with the
simplest possible thing. By this point everyone knows you should
release fast and iterate. It's practically a mantra at YC. But
even so a lot of people seem to have been burned by not doing it:
Build the absolute smallest thing that can be considered a
complete application and ship it.
Why do people take too long on the first version? Pride, mostly.
They hate to release something that could be better. They worry
what people will say about them. But you have to overcome this:
Doing something "simple" at first glance does not mean you
aren't doing something meaningful, defensible, or valuable.
Don't worry what people will say. If your first version is so
impressive that trolls don't make fun of it, you waited too long
to launch.
[3]
One founder said this should be your approach to all programming,
not just startups, and I tend to agree.
Now, when coding, I try to think "How can I write this such
that if people saw my code, they'd be amazed at how little there
is and how little it does?"
Over-engineering is poison. It's not like doing extra work for
extra credit. It's more like telling a lie that you then have to
remember so you don't contradict it.
9. Engage Users
Product development is a conversation with the user that doesn't
really start till you launch. Before you launch, you're like a
police artist before he's shown the first version of his sketch to
the witness.
It's so important to launch fast that it may be better to think of
your initial version not as a product, but as a trick for getting
users to start talking to you.
I learned to think about the initial stages of a startup as a
giant experiment. All products should be considered experiments,
and those that have a market show promising results extremely
quickly.
Once you start talking to users, I guarantee you'll be surprised
by what they tell you.
When you let customers tell you what they're after, they will
often reveal amazing details about what they find valuable as
well what they're willing to pay for.
The surprise is generally positive as well as negative. They won't
like what you've built, but there will be other things they would
like that would be trivially easy to implement. It's not till you
start the conversation by launching the wrong thing that they can
express (or perhaps even realize) what they're looking for.
10. Change Your Idea
To benefit from engaging with users you have to be willing to change
your idea. We've always encouraged founders to see a startup idea
as a hypothesis rather than a blueprint. And yet they're still
surprised how well it works to change the idea.
Normally if you complain about something being hard, the general
advice is to work harder. With a startup, I think you should
find a problem that's easy for you to solve. Optimizing in
solution-space is familiar and straightforward, but you can
make enormous gains playing around in problem-space.
Whereas mere determination, without flexibility, is a greedy algorithm
that may get you nothing more than a mediocre local maximum:
When someone is determined, there's still a danger that they'll
follow a long, hard path that ultimately leads nowhere.
You want to push forward, but at the same time twist and turn to
find the most promising path. One founder put it very succinctly:
Fast iteration is the key to success.
One reason this advice is so hard to follow is that people don't
realize how hard it is to judge startup ideas, particularly their
own. Experienced founders learn to keep an open mind:
Now I don't laugh at ideas anymore, because I realized how
terrible I was at knowing if they were good or not.
You can never tell what will work. You just have to do whatever
seems best at each point. We do this with YC itself. We still
don't know if it will work, but it seems like a decent hypothesis.
11. Don't Worry about Competitors
When you think you've got a great idea, it's sort of like having a
guilty conscience about something. All someone has to do is look
at you funny, and you think "Oh my God, they know."
These alarms are almost always false:
Companies that seemed like competitors and threats at first
glance usually never were when you really looked at it. Even
if they were operating in the same area, they had a different
goal.
One reason people overreact to competitors is that they overvalue
ideas. If ideas really were the key, a competitor with the same
idea would be a real threat. But it's usually execution that
matters:
All the scares induced by seeing a new competitor pop up are
forgotten weeks later. It always comes down to your own product
and approach to the market.
This is generally true even if competitors get lots of attention.
Competitors riding on lots of good blogger perception aren't
really the winners and can disappear from the map quickly. You
need consumers after all.
Hype doesn't make satisfied users, at least not for something as
complicated as technology.
12. It's Hard to Get Users
A lot of founders complained about how hard it was to get users,
though.
I had no idea how much time and effort needed to go into attaining
users.
This is a complicated topic. When you can't get users, it's hard
to say whether the problem is lack of exposure, or whether the
product's simply bad. Even good products can be blocked by switching
or integration costs:
Getting people to use a new service is incredibly difficult.
This is especially true for a service that other companies can
use, because it requires their developers to do work. If you're
small, they don't think it is urgent.
[4]
The sharpest criticism of YC came from a founder who said we didn't
focus enough on customer acquisition:
YC preaches "make something people want" as an engineering task,
a never ending stream of feature after feature until enough
people are happy and the application takes off. There's very
little focus on the cost of customer acquisition.
This may be true; this may be something we need to fix, especially
for applications like games. If you make something where the
challenges are mostly technical, you can rely on word of mouth,
like Google did. One founder was surprised by how well that worked
for him:
There is an irrational fear that no one will buy your product.
But if you work hard and incrementally make it better, there
is no need to worry.
But with other types of startups you may win less by features and
more by deals and marketing.
13. Expect the Worst with Deals
Deals fall through. That's a constant of the startup world. Startups
are powerless, and good startup ideas generally seem wrong. So
everyone is nervous about closing deals with you, and you have no
way to make them.
This is particularly true with investors:
In retrospect, it would have been much better if we had operated
under the assumption that we would never get any additional
outside investment. That would have focused us on finding
revenue streams early.
My advice is generally pessimistic. Assume you won't get money,
and if someone does offer you any, assume you'll never get any more.
If someone offers you money, take it. You say it a lot, but I
think it needs even more emphasizing. We had the opportunity
to raise a lot more money than we did last year and I wish we
had.
Why do founders ignore me? Mostly because they're optimistic by
nature. The mistake is to be optimistic about things you can't
control. By all means be optimistic about your ability to make
something great. But you're asking for trouble if you're optimistic
about big companies or investors.
14. Investors Are Clueless
A lot of founders mentioned how surprised they were by the cluelessness
of investors:
They don't even know about the stuff they've invested in. I
met some investors that had invested in a hardware device and
when I asked them to demo the device they had difficulty switching
it on.
Angels are a bit better than VCs, because they usually have startup
experience themselves:
VC investors don't know half the time what they are talking
about and are years behind in their thinking. A few were great,
but 95% of the investors we dealt with were unprofessional,
didn't seem to be very good at business or have any kind of
creative vision. Angels were generally much better to talk to.
Why are founders surprised that VCs are clueless? I think it's
because they seem so formidable.
The reason VCs seem formidable is that it's their profession to.
You get to be a VC by convincing asset managers to trust you with
hundreds of millions of dollars. How do you do that? You have to
seem confident, and you have to seem like you understand technology.
[5]
15. You May Have to Play Games
Because investors are so bad at judging you, you have to work harder
than you should at selling yourself. One founder said the thing
that surprised him most was
The degree to which feigning certitude impressed investors.
This is the thing that has surprised me most about YC founders'
experiences. This summer we invited some of the alumni to talk to
the new startups about fundraising, and pretty much 100% of their
advice was about investor psychology. I thought I was cynical about
VCs, but the founders were much more cynical.
A lot of what startup founders do is just posturing. It works.
VCs themselves have no idea of the extent to which the startups
they like are the ones that are best at selling themselves to VCs.
[6]
It's exactly the same phenomenon we saw a step earlier. VCs get
money by seeming confident to LPs, and founders get money by seeming
confident to VCs.
16. Luck Is a Big Factor
With two such random linkages in the path between startups and
money, it shouldn't be surprising that luck is a big factor in
deals. And yet a lot of founders are surprised by it.
I didn't realize how much of a role luck plays and how much is
outside of our control.
If you think about famous startups, it's pretty clear how big a
role luck plays. Where would Microsoft be if IBM insisted on an
exclusive license for DOS?
Why are founders fooled by this? Business guys probably aren't,
but hackers are used to a world where skill is paramount, and you
get what you deserve.
When we started our startup, I had bought the hype of the startup
founder dream: that this is a game of skill. It is, in some
ways. Having skill is valuable. So is being determined as all
hell. But being lucky is the critical ingredient.
Actually the best model would be to say that the outcome is the
product of skill, determination, and luck. No matter how much
skill and determination you have, if you roll a zero for luck, the
outcome is zero.
These quotes about luck are not from founders whose startups failed.
Founders who fail quickly tend to blame themselves. Founders who
succeed quickly don't usually realize how lucky they were. It's
the ones in the middle who see how important luck is.
17. The Value of Community
A surprising number of founders said what surprised them most about
starting a startup was the value of community. Some meant the
micro-community of YC founders:
The immense value of the peer group of YC companies, and facing
similar obstacles at similar times.
which shouldn't be that surprising, because that's why it's structured
that way. Others were surprised at the value of the startup community
in the larger sense:
How advantageous it is to live in Silicon Valley, where you
can't help but hear all the cutting-edge tech and startup news,
and run into useful people constantly.
The specific thing that surprised them most was the general spirit
of benevolence:
One of the most surprising things I saw was the willingness of
people to help us. Even people who had nothing to gain went out
of their way to help our startup succeed.
and particularly how it extended all the way to the top:
The surprise for me was how accessible important and interesting
people are. It's amazing how easily you can reach out to people
and get immediate feedback.
This is one of the reasons I like being part of this world. Creating
wealth is not a zero-sum game, so you don't have to stab people in
the back to win.
18. You Get No Respect
There was one surprise founders mentioned that I'd forgotten about:
that outside the startup world, startup founders get no respect.
In social settings, I found that I got a lot more respect when
I said, "I worked on Microsoft Office" instead of "I work at a
small startup you've never heard of called x."
Partly this is because the rest of the world just doesn't get
startups, and partly it's yet another consequence of the fact that
most good startup ideas seem bad:
If you pitch your idea to a random person, 95% of the time
you'll find the person instinctively thinks the idea will be a
flop and you're wasting your time (although they probably won't
say this directly).
Unfortunately this extends even to dating:
It surprised me that being a startup founder does not get you
more admiration from women.
I did know about that, but I'd forgotten.
19. Things Change as You Grow
The last big surprise founders mentioned is how much things changed
as they grew. The biggest change was that you got to program even
less:
Your job description as technical founder/CEO is completely
rewritten every 6-12 months. Less coding, more
managing/planning/company building, hiring, cleaning up messes,
and generally getting things in place for what needs to happen
a few months from now.
In particular, you now have to deal with employees, who often have
different motivations:
I knew the founder equation and had been focused on it since I
knew I wanted to start a startup as a 19 year old. The employee
equation is quite different so it took me a while to get it
down.
Fortunately, it can become a lot less stressful once you reach
cruising altitude:
I'd say 75% of the stress is gone now from when we first started.
Running a business is so much more enjoyable now. We're more
confident. We're more patient. We fight less. We sleep more.
I wish I could say it was this way for every startup that succeeded,
but 75% is probably on the high side.
The Super-Pattern
There were a few other patterns, but these were the biggest. One's
first thought when looking at them all is to ask if there's a
super-pattern, a pattern to the patterns.
I saw it immediately, and so did a YC founder I read the list to.
These are supposed to be the surprises, the things I didn't tell
people. What do they all have in common? They're all things I
tell people. If I wrote a new essay with the same outline as this
that wasn't summarizing the founders' responses, everyone would say
I'd run out of ideas and was just repeating myself.
What is going on here?
When I look at the responses, the common theme is that
starting a startup was like I said, but way more so. People just
don't seem to get how different it is till they do it. Why? The
key to that mystery is to ask, how different from what? Once you
phrase it that way, the answer is obvious: from a job. Everyone's
model of work is a job. It's completely pervasive. Even if you've
never had a job, your parents probably did, along with practically
every other adult you've met.
Unconsciously, everyone expects a startup to be like a job, and
that explains most of the surprises. It explains why people are
surprised how carefully you have to choose cofounders and how hard
you have to work to maintain your relationship. You don't have to
do that with coworkers. It explains why the ups and downs are
surprisingly extreme. In a job there is much more damping. But
it also explains why the good times are surprisingly good: most
people can't imagine such freedom. As you go down the list, almost
all the surprises are surprising in how much a startup differs from
a job.
You probably can't overcome anything so pervasive as the model of
work you grew up with. So the best solution is to be consciously
aware of that. As you go into a startup, you'll be thinking "everyone
says it's really extreme." Your next thought will probably be "but
I can't believe it will be that bad." If you want to avoid being
surprised, the next thought after that should be: "and the reason
I can't believe it will be that bad is that my model of work is a
job."
Notes
[1]
Graduate students might understand it. In grad school you
always feel you should be working on your thesis. It doesn't end
every semester like classes do.
[2]
The best way for a startup to engage with slow-moving
organizations is to fork off separate processes to deal with them.
It's when they're on the critical path that they kill you—when
you depend on closing a deal to move forward. It's worth taking
extreme measures to avoid that.
[3]
This is a variant of Reid Hoffman's principle that if you
aren't embarrassed by what you launch with, you waited too long to
launch.
[4]
The question to ask about what you've built is not whether it's
good, but whether it's good enough to supply the activation energy
required.
[5]
Some VCs seem to understand technology because they actually
do, but that's overkill; the defining test is whether you can talk
about it well enough to convince limited partners.
[6]
This is the same phenomenon you see with defense contractors
or fashion brands. The dumber the customers, the more effort you
expend on the process of selling things to them rather than making
the things you sell.
Thanks: to Jessica Livingston for reading drafts of this,
and to all the founders who responded to my email.
Looking for some new material to add to your science fiction reading
list? Below are 32 books that have pushed the boundaries of the genre,
inspired generations of thinkers and in some cases have even predicted
key aspects of societies development.
Foundation - Isaac Asimov
From Amazon,
Foundation marks the first of a series of tales set so far in the
future that Earth is all but forgotten by humans who live throughout
the galaxy. Yet all is not well with the Galactic Empire. Its vast size
is crippling to it. In particular, the administrative planet,
honeycombed and tunneled with offices and staff, is vulnerable to
attack or breakdown.
The only person willing to confront this imminent catastrophe is
Hari Seldon, a psychohistorian and mathematician. Seldon can
scientifically predict the future, and it doesn't look pretty: a new
Dark Age is scheduled to send humanity into barbarism in 500 years. He
concocts a scheme to save the knowledge of the race in an Encyclopedia
Galactica. But this project will take generations to complete, and who
will take up the torch after him?
The Time Traveler's tale of the future is a disturbing vision of the
human situation as it appeared to Wells in the late 19th century. The
Traveler encounters a community consisting of only two species of
animals: the barbaric Morlocks and the gentle Eloi.
Do Androids Dream of Electric Sheep? - Philip K. Dick
By 2021, the World War had killed millions, driving entire species
into extinction and sending mankind off-planet. Those who remained
coveted any living creature, and for people who couldn't afford one,
companies built incredibly realistic simulacrae: horses, birds, cats,
sheep. . .
They even built humans.
Emigrees to Mars received androids so sophisticated it was
impossible to tell them from true men or women. Fearful of the havoc
these artificial humans could wreak, the government banned them from
Earth. But when androids didn't want to be identified, they just
blended in. Rick Deckard was an officially sanctioned bounty hunter
whose job was to find rogue androids, and to retire them. But cornered,
androids tended to fight back, with deadly results.
When the downtrodden beasts of Manor Farm oust their drunken human
master and take over management of the land, all are awash in
collectivist zeal. Everyone willingly works overtime, productivity
soars, and for one brief, glorious season, every belly is full.
The animals' Seven Commandment credo is painted in big white letters
on the barn. All animals are equal. No animal shall drink alcohol, wear
clothes, sleep in a bed, or kill a fellow four-footed creature. Those
that go upon four legs or wings are friends and the two-legged are, by
definition, the enemy. Too soon, however, the pigs, who have styled
themselves leaders by virtue of their intelligence, succumb to the
temptations of privilege and power.
The novel begins ominously, as the lone voice of a narrator tells
readers that "No one would have believed in the last years of the
nineteenth century that this world was being watched keenly and closely
by intelligences greater than man's…"
Things then progress from a series of seemingly mundane reports
about odd atmospheric disturbances taking place on Mars to the arrival
of Martians just outside of London. At first the Martians seem
laughable, hardly able to move in Earth's comparatively heavy gravity
even enough to raise themselves out of the pit created when their
spaceship landed. But soon the Martians reveal their true nature as
death machines 100-feet tall rise up from the pit and begin laying
waste to the surrounding land.
In a series of letters, Robert Walton, the captain of a ship bound
for the North Pole, recounts to his sister back in England the progress
of his dangerous mission. Successful early on, the mission is soon
interrupted by seas full of impassable ice. Trapped, Walton encounters
Victor Frankenstein, who has been traveling by dog-drawn sledge across
the ice and is weakened by the cold. Walton takes him aboard ship,
helps nurse him back to health, and hears the fantastic tale of the
monster that Frankenstein created.
It is about a future society where murders are prevented through the
efforts of three mutants who can see the future. It was made into a
popular film in 2002.
The story looks at the paradoxes and alternate realities that are
created by the precognition of crimes when the chief of police
intercepts a prediction that he is about to murder a man he has never
heard of.
Case was the hottest computer cowboy cruising the information
superhighway–jacking his consciousness into cyberspace, soaring through
tactile lattices of data and logic, rustling encoded secrets for anyone
with the money to buy his skills. Then he double-crossed the wrong
people, who caught up with him in a big way–and burned the talent out
of his brain, micron by micron. Banished from cyberspace, trapped in
the meat of his physical body, Case courted death in the high-tech
underworld. Until a shadowy conspiracy offered him a second chance–and
a cure–for a price….
Pollard is among a cult-like group of Internet obsessives that
strives to find meaning and patterns within a mysterious collection of
video moments, merely called "the footage," let loose onto the Internet
by an unknown source. Her hobby and work collide when a megalomaniac
client hires her to track down whoever is behind the footage. Cayce's
quest will take her in and out of harm's way in a high-stakes game that
ultimately coincides with her desire to reconcile her father's
disappearance during the September 11 attacks in New York.
In part one, "Slow Takeoff," "free enterprise broker" Manfred Macx
and his soon-to-be-estranged wife/dominatrix, Pamela, lay the
foundation for the next decade's transhumans.
In "Point of Inflection," Amber, their punky maladjusted teenage
daughter, and Sadeq Khurasani, a Muslim judge, engineer and scholar,
try to escape the social chaos that antiaging treatments have wreaked
on Earth by riding a tin can–sized starship via nanocomputerization to
a brown dwarf star called Hyundai. The Wunch, trade-delegation aliens
evolved from uploaded lobster mentalities, and Macx's grandson, Sirhan,
roister through "Singularity," in which people become cybernetic
constructs.
In this collection, one of the great classics of science fiction,
Asimov set out the principles of robot behavior that we know as the
Three Laws of Robotics. Here are stories of robots gone mad,
mind-reading robots, robots with a sense of humor, robot politicians,
and robots who secretly run the world, all told with Asimov's trademark
dramatic blend of science fact and science fiction.
Valentine Michael Smith, born during, and the only survivor of, the
first manned mission to Mars. Michael is raised by Martians, and he
arrives on Earth as a true innocent: he has never seen a woman and has
no knowledge of Earth's cultures or religions.
But he brings turmoil with him, as he is the legal heir to an
enormous financial empire, not to mention de facto owner of the planet
Mars. With the irascible popular author Jubal Harshaw to protect him,
Michael explores human morality and the meanings of love. He founds his
own church, preaching free love and disseminating the psychic talents
taught him by the Martians. Ultimately, he confronts the fate reserved
for all messiahs.
Kurt Vonnegut's absurdist classic Slaughterhouse-Five introduces us
to Billy Pilgrim, a man who becomes unstuck in time after he is
abducted by aliens from the planet Tralfamadore. In a plot-scrambling
display of virtuosity, we follow Pilgrim simultaneously through all
phases of his life, concentrating on his (and Vonnegut's) shattering
experience as an American prisoner of war who witnesses the firebombing
of Dresden.
In a world with no poverty, no crime, no sickness and no
unemployment, and where every family is happy, 12-year-old Jonas is
chosen to be the community's Receiver of Memories. Under the tutelage
of the Elders and an old man known as the Giver, he discovers the
disturbing truth about his utopian world and struggles against the
weight of its hypocrisy.
The story is told by Professor Aronnax, who agrees to investigate a
series of attacks by a mysterious sea monster. He joins the crew of the
ship Abraham Lincoln. The men encounter what they believe is the
monster, but turns out to be a large, state-of-the-art submarine, the
Nautilus. Aronnax and a hot tempered harpoonist, Ned Land, are
imprisoned on this vessel, captained by the misanthropic recluse, Nemo.
Nemo takes them around the world. Verne's descriptions of the
underwater world, with its exotic creatures and sunken ships, shine
thanks to clear narration and evocative sound effects.
Two humans and two aliens, who are traveling to distant reaches of
space to prevent a future catastrophe, crash on a ringworld apparently
created by superior technologies.
All alone: an idiot boy, a runaway girl, a severely retarded baby,
and twin girls with a vocabulary of two words between them. Yet once
they are mysteriously drawn together this collection of misfits becomes
something very, very different from the rest of humanity. This
intensely written and moving novel is an extraordinary vision of
humanity's next step. –This text refers to an out of print or
unavailable edition of this title.
Told from three third-person perspectives, the story concerns a
journalist backed by a mysterious Belgian industrialist, a young
Cuban-Chinese go-to guy from a secretive clan of criminals, and a
junkie fluent in Russian, who get caught up in a search for a
mysterious shipping container. Gibson reinvents the concept he made
famous in his landmark SF novel, Neuromancer—i.e., cyberspace—creating
a more nuanced and up-to-date relationship between the virtual and the
real.
Jules, a relative youngster at more than a century old, is a
contented citizen of the Bitchun Society that has filled Earth and
near-space since shortage and death were overcome. People are free to
do whatever they wish, since the only wealth is respect and since
constant internal interface lets all monitor exactly how successful
they are at being liked. What Jules wants to do is move to Disney
World, join the ad-hoc crew that runs the park and fine-tune the
Haunted Mansion ride to make it even more wonderful.
Humans are issued a cortical stack, implanted into their bodies,
into which consciousness is "digitized" and from which-unless the stack
is hopelessly damaged-their consciousness can be downloaded
("resleeved") with its memory intact, into a new body. While the
Vatican is trying to make resleeving (at least of Catholics) illegal,
centuries-old aristocrat Laurens Bancroft brings Takeshi Kovacs (an
Envoy, a specially trained soldier used to being resleeved and trained
to soak up clues from new environments) to Earth, where Kovacs is
resleeved into a cop's body to investigate Bancroft's first mysterious,
stack-damaging death.
To solve the case, Kovacs must destroy his former Envoy enemies;
outwit Bancroft's seductive, wily wife; dabble in United Nations
politics; trust an AI that projects itself in the form of Jimi Hendrix;
and deal with his growing physical and emotional attachment to Kristin
Ortega, the police lieutenant who used to love the body he's been given.
"Community, Identity, Stability" is the motto of Aldous Huxley's
utopian World State. Here everyone consumes daily grams of soma, to
fight depression, babies are born in laboratories, and the most popular
form of entertainment is a "Feelie," a movie that stimulates the senses
of sight, hearing, and touch. Though there is no violence and everyone
is provided for, Bernard Marx feels something is missing and senses his
relationship with a young women has the potential to be much more than
the confines of their existence allow
The troubles begin when stewardship of Arrakis is transferred by the
Emperor from the Harkonnen Noble House to House Atreides. The
Harkonnens don't want to give up their privilege, though, and through
sabotage and treachery they cast young Duke Paul Atreides out into the
planet's harsh environment to die.
There he falls in with the Fremen, a tribe of desert dwellers who
become the basis of the army with which he will reclaim what's
rightfully his. Paul Atreides, though, is far more than just a usurped
duke. He might be the end product of a very long-term genetic
experiment designed to breed a super human; he might be a messiah. His
struggle is at the center of a nexus of powerful people and events, and
the repercussions will be felt throughout the Imperium.
It is a world where the Mafia controls pizza delivery, the United
States exists as a patchwork of corporate-franchise city-states, and
the Internet–incarnate as the Metaverse–looks something like last
year's hype would lead you to believe it should. Enter Hiro
Protagonist–hacker, samurai swordsman, and pizza-delivery driver. When
his best friend fries his brain on a new designer drug called Snow
Crash and his beautiful, brainy ex-girlfriend asks for his help, what's
a guy with a name like that to do? He rushes to the rescue.
The Hitchhiker's Guide To The Galaxy - Douglas Adams
hapless hero Arthur Dent as he travels the galaxy with his intrepid
pal Ford Prefect, getting into horrible messes and generally wreaking
hilarious havoc. Dent is grabbed from Earth moments before a cosmic
construction team obliterates the planet to build a freeway.
Atlas Shrugged is the astounding story of a man who said that he
would stop the motor of the world–and did. Tremendous in scope,
breathtaking in its suspense, Atlas Shrugged stretches the boundaries
further than any book you have ever read. It is a mystery, not about
the murder of a man's body, but about the murder–and rebirth–of man's
spirit.
The year is 1984; the scene is London, largest population center of Airstrip One.
Airstrip One is part of the vast political entity Oceania, which is
eternally at war with one of two other vast entities, Eurasia and
Eastasia. At any moment, depending upon current alignments, all
existing records show either that Oceania has always been at war with
Eurasia and allied with Eastasia, or that it has always been at war
with Eastasia and allied with Eurasia.
Winston Smith knows this, because his work at the Ministry of Truth
involves the constant "correction" of such records. "'Who controls the
past,' ran the Party slogan, 'controls the future: who controls the
present controls the past.'"
Guy Montag is a book-burning fireman undergoing a crisis of faith.
His wife spends all day with her television "family," imploring Montag
to work harder so that they can afford a fourth TV wall. Their dull,
empty life sharply contrasts with that of his next-door neighbor
Clarisse, a young girl thrilled by the ideas in books, and more
interested in what she can see in the world around her than in the
mindless chatter of the tube.
When Clarisse disappears mysteriously, Montag is moved to make some
changes, and starts hiding books in his home. Eventually, his wife
turns him in, and he must answer the call to burn his secret cache of
books. After fleeing to avoid arrest, Montag winds up joining an outlaw
band of scholars who keep the contents of books in their heads, waiting
for the time society will once again need the wisdom of literature.
Aliens have attacked Earth twice and almost destroyed the human
species. To make sure humans win the next encounter, the world
government has taken to breeding military geniuses — and then training
them in the arts of war… The early training, not surprisingly, takes
the form of 'games'… Ender Wiggin is a genius among geniuses; he wins
all the games… He is smart enough to know that time is running out. But
is he smart enough to save the planet?
Told by the central character, Alex, this brilliant, hilarious, and
disturbing novel creates an alarming futuristic vision of violence,
high technology, and authoritarianism.Anthony Burgess' 1963 classic
stands alongside Orwell's 1984 and Huxley's Brave New World as a
classic of twentieth century post-industrial alienation, often shocking
us into a thoughtful exploration of the meaning of free will and the
conflict between good and evil. In this recording, the author's voice
lends an intoxicating lyrical dimension to the language he has so
masterfully crafted.
A Nobel-Prize-winning bacteriologist, Jeremy Stone, urges the
president to approve an extraterrestrial decontamination facility to
sterilize returning astronauts, satellites, and spacecraft that might
carry an "unknown biologic agent." The government agrees, almost too
quickly, to build the top-secret Wildfire Lab in the desert of Nevada.
Shortly thereafter, unbeknownst to Stone, the U.S. Army initiates the
"Scoop" satellite program, an attempt to actively collect space
pathogens for use in biological warfare. When Scoop VII crashes a
couple years later in the isolated Arizona town of Piedmont, the Army
ends up getting more than it asked for.
A Scanner Darkly cuts closest to the bone, drawing on Dick's own
experience with illicit chemicals and on his many friends who died from
drug abuse. Nevertheless, it's blackly farcical, full of comic-surreal
conversations between people whose synapses are partly fried, sudden
flights of paranoid logic, and bad trips like the one whose victim
spends a subjective eternity having all his sins read to him, in
shifts, by compound-eyed aliens. (It takes 11,000 years of this to
reach the time when as a boy he discovered masturbation.)
The antihero Bob Arctor is forced by his double life into warring
double personalities: as futuristic narcotics agent "Fred," face
blurred by a high-tech scrambler, he must spy on and entrap suspected
drug dealer Bob Arctor. His disintegration under the influence of the
insidious Substance D is genuine tragicomedy. For Arctor there's no way
off the addict's downward escalator, but what awaits at the bottom is a
kind of redemption–there are more wheels within wheels than we
suspected, and his life is not entirely wasted.
They're historians in 1999 employed by a tech billionaire-genius
with more than a few of Bill Gates's most unlovable quirks. Like the
entrepreneur in Crichton's Jurassic Park, Doniger plans a theme park
featuring artifacts from a lost world revived via cutting-edge science.
When the project's chief historian sends a distress call to 1999 from
1357, the boss man doesn't tell the younger historians the risks
they'll face trying to save him.
Here are a few more books worth reading. Thanks for all of the great suggestions.
Arthur C Clarke - 2001: A Space Odyssey
John Scalzi - Old Man's War
Any good compilation of Venor Vinges short stories.
Walter Miller Jr. - A Canticle for Leibowitz
Ken MacLeod - The Star Fraction
Spin - Robert Charles Wilson
I could go on forever, I would love you hear your suggestions.
It has long been believed that the fastest sprinters are born, not made—but now, science can prove it. Using ultrasound imaging, researchers compared the feet of twelve top college sprinters and those of regular joes. The study found that the athletes’ feet all had particularly short heels and longer than average toes. This came as a shock, because these features put them at a disadvantage mechanically. After further investigation, it was revealed that though at a disadvantage in terms of leverage, a short heel actually produces more force at the time of push-off.
To learn more about this study—and why some people are built faster than others, read the full article.
This challenge was presented to a group of students at the Design Institute at Stanford. Each group took a different approach as to how they would use the $5 to make even more.
The teams who did the best were the ones who didn't use the $5 at all! That seed money was actually a limitation on what they would have been able to achieve. The more a team challenged the assumptions of the project, the better they did.
And even in the relatively short time period of 2 hours, some teams iterated on their idea to maximize their return.
When I was 11 years old, I took a job as a paperboy. I delivered The Daily Breeze on bike to our neighbors. It was a fun job but it didn't pay very well at all. I realized that the real money was in selling newspaper subscriptions, not delivering the paper.
I started going door to door selling subscriptions to my neighbors. It was a tough business. A subscription cost $5 per month, but I was paid a $25 bounty for each new customer. It didn't take me long to realize I would make more money giving the paper away. So I offered people a free month of the paper, out of my own pocket.
After signing up a bunch of customers in my neighborhood, I realized a couple things:
I had exhausted the doors that I could knock on. Being 11 years old, I couldn't travel far outside my neighborhood
I actually didn't want to sign up people in my delivery area. That just meant more work for me delivering newspapers. I had to expand out
I opened up the phonebook. I literally just went to a page and went down the list. I offered them a free month of The Daily Breeze, which I paid on their behalf. If they didn't want to continue service after a month, it was up to them to call and cancel.
I already had all their contact information in front of me. So I could get through a call (whether I made a sale or not) in two minutes or less.
I did this for several months and made more money than an 11 year old knows what to do with. The only reason I stopped was I got sick of delivering newspapers on Sunday mornings. :)