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garry says...

Google has always had incredible strength in each of their products. But that was part of the problem -- each product is siloed and they don't work well together. They also don't even acknowledge the existence of sites beyond google.com's borders, which is understandable but ultimately missing out on value for consumers.

I'm quite impressed with what the Google Wave team has done, though. With the right cross-site / API features, this could become 10x more powerful than what the Facebook platform was supposed to be.

Their Google Wave API is being released tomorrow. I can't wait to have a crack at it.

(via techcrunch)


garry says...

This is mad crazy nerdy. I remember having to code a 12 bit CPU in verilog for a digital design class in college. It was absurdly complex, but very fun to do. But that was also instantly loaded into a solid state FPGA. Magic.

But building a CPU out of wires using 1970's vintage parts? Wow. That's something else. By hand! Good lord.

Steve Chamberlin, the creator of this project, calls it the BMOW -- The Big Mess of Wires. *grin*

Filed under: nerdy

garry says...

At the risk of sounding like a geezer reminiscing about the good old days... Remember Monkey Island? I ran across a link on Hacker News today that just blew me away. It was a step-by-step tour of Monkey Island by its original creator. Man, was that ever fun. For the uninitiated, Monkey Island was an 'plot-based adventure game' -- they just actually don't make these anymore. It had pixelated cartoony graphics, a great story, and very witty dialogue.

Games of that era (Monkey Island was released in 1990) had such a profoundly different feel than games of today. Then, there was room for much more creativity -- in fact creativity was mandated. Computers just weren't that powerful. So a game designer basically HAD to create games that revolved around 50 pixel tall sprites!

There's something pure about this. I am not wowed by the graphics, or taken aback by the technical wizardry, leaving me to concentrate on the story. It's not that the graphics are bad -- on the contrary, they're phenomenal for a a typical screen of that age (640x480).

Sometimes when a robot looks a little too human, it creeps us out. A robot can actually be worse off than something supposedly more low fidelity. This is known as uncanny valley. I think games are arguably in this valley as well. Everything is so high res, but the ray tracing and rendering is still yet obviously not realistic. We know we're in a game, and a game that costs multi-million dollars no less.

There must be great low fidelity stories that can be told. Games yet to be made, and low fi game worlds to be created and conquered.

Or maybe all it takes is low res sprites. Would you rather play as High Fidelity Guybrush Threepwood?

or this old-school Guybrush Threepwood?

Strangely, after all these years, I think I'd still go old-school on this one.

Filed under: games, product design

clementine says...

An impressive book of 5000 pages, all printed on each sheet containing the items placed in front of the famous Wikipedia. An original idea and well executed by the graphic artist Rob Matthews.

   
Click here to download:
Wikipedia_Book.zip (122 KB)


sachin says...

Posterous now supports video! Simply email us your mov, avi, 3gp, or m4v files (or whatever else you have), and we'll convert them into embedded flash players instantly. Sharing video on the web has never been easier. Try it now: email post@posterous.com a video file off your digital camera. That's all there is to it, no account necessary!

A few years ago I organized a poker tournament with about 100 players and thousands of dollars in the pot. Here's the 8 hour event, sped up to just 1 minute.

(download)

We even went back and processed all the videos you've sent us in the past, so check your old posts for the new player.

Also: we added support for many additional audio formats such as wav and m4a. Send those to us to get the Posterous audio player right in your blog.

There are a ton of different video formats out there so if you find one that doesn't play in your post, email us and we'll check it out.

Filed under: email, New Features, video

wilson says...

Get the Flash Playerto see this player.
(download)

Filed under: familia

wilson says...

It's time for some reminiscence of college life.

Attended Beaufort College. It closed after we left.

Couple of buddies and myself used to hang out at the park having lunch.

We would sometimes grab a bite at Nandos nearby my place. When we felt like watching movies, we would go downtown.

Stayed at Bronte St the first time. Then moved to Smith St.

Almost every Saturday morning, one of my buddies would come over and hang out. Couple of times we went to the Deli to get some lottery.

Thanks to Google Maps for the memories ~

             
Click here to download:
Australia.zip (798 KB)

Filed under: me