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Blogwell says...

If you'd met the Wright brothers around 1900, when it was just the two of them and some hand-built models, you might have guessed that their flying machine startup was going somewhere.  Wikipedia article:

Despite Lilienthal's fate [died when his glider crashed], the brothers favored his strategy: to practice gliding in order to master the art of control before attempting motor-driven flight. The death of British aeronaut Percy Pilcher in another hang gliding crash in 1899 only reinforced their opinion that a reliable method of pilot control was the key to successful—and safe—flight. At the outset of their experiments they regarded control as the unsolved third part of "the flying problem". They believed sufficiently promising knowledge of the other two issues—wings and engines—already existed. The Wright brothers thus differed sharply from more experienced practitioners of the day, notably Ader, Maxim and Langley who built powerful engines, attached them to airframes equipped with unproven control devices, and expected to take to the air with no previous flying experience. Though agreeing with Lilienthal's idea of practice, the Wrights saw that his method of balance and control—shifting his body weight—was fatally inadequate. They were determined to find something better.

Even without hindsight it's clear they had ideas and momentum. They had done their own experiments, learned about others, figured out some non-obvious things, and developed an original plan of attack. They didn't have the answer to stability, but they knew how they were going to figure it out. They focused on specific problems and didn't get distracted by others. Obviously they knew they'd need strong engines and wings someday, but they decided to start with the control system and build everything else around it later. They were willing to solve the hard problems by strapping themselves to kites on remote hillsides rather than just tinkering with engines on the bench like some of their competition.

In the end, their Wright company made a lot of mistakes and wasn't the biggest financial success of the early aircraft industry, but it could have been. It's the sort of startup we like at Y Combinator: technologically disruptive with a good chance of cashing in.

You can see the same features in good early-stage web 2.0 startups. They are sometimes caricatured as being frivolous companies, but in fact the good ones are based on ideas as valuable as the Wright's scheme for controlling an airplane. When Posterous applied to YC in spring 2008 there were probably as many companies trying to create blogging software as ever tried to make flying machines. The Posterouses stood out because they had been thinking about easy web publishing together for years, built prototypes, tried things, and had some insights nobody else did and a plan for creating a successful product. They had thoughtful reasons why the problems they were going to focus on would make them popular among a growing class of users, while Blogger would continue to focus on its existing user base and stagnate. 

Good founders are open-minded like good scientists. For example, I challenged Garry's assertion that submitting blog entries by email was easier than web forms. Many people seem to prefer Gmail over desktop email software, so why wouldn't they prefer entering their blog posts on the web than their email client (which might even be Gmail?) Bad founders react to such questions like, "What? It's obvious! How dare you question my premises?" Garry's answer was more like, "Yeah, we wondered about that too, but we tried X and saw users do Y so we think it'll work." He had tested his assumptions, evolved his theory, and figured out important details that nobody else seemed to get.

Fundamentally, most YC-funded companies are in the business of providing a digital service that users pay for or advertisers sponsor. There are already thousands of web companies providing a wide range of services, so why will a brand new company make money? At the heart of a web 2.0 startup are several theories:
  1. Our new service will attract the following kinds of users: .....................
  2. They will use it for the following purposes: ..................
  3. Instead of a trusted brand, they will use a startup they've never heard of before because ......................
  4. Even though some of the value is social, we will be useful to the first users because ..........................
  5. Users will recommend us to their friends because ....................
  6. Big competitors won't be able to copy our features as soon as they notice us because ........................
  7. .................... will pay us $................... in return for ........................
  8. Once we get critical mass it'll be hard for new startups to steal our users because ..........................
Those are hard questions and they're interrelated, but startups continue to find answers to all of them. Make sure the existing players don't have better answers than you. For example, Craigslist has a very good answer to #8, so you need something big for #4. We get a lot of "Craigslist for X" applications, and often they miss that. For example:

YC: Why will users prefer you over Craigslist?
Founders: We'll be more localized. Craigslist has listings from all over the city, but we'll just show you listings from your neighborhood.
YC: Maybe Craigslist would be better if it were more localized, but until you're popular you'll have to be *less* localized in order to have any listings show up at all.
Founders: So we won't turn on localization at first.
YC: But then you won't be much different from Craigslist, and there's no reason for people to switch. Your special sauce only works after you're already successful. You need a way to get there.
It's clever of Craigslist to err on the side of large granularity, because it's a phase a startup would have to go through to compete with them. Or:
YC: Why will users use your software instead of Quickbooks?
Founders: Our software will be easier to use.
YC: Are there a lot of people who find Quickbooks too hard?
Founders: Yes.
YC: But a lot of people already know Quickbooks, so it's easiest for them to not change.
Founders: Sure, we won't take away their users. We'll get new users.
YC: How will new users find out about you?
Founders: Their friends will tell them.
YC: Do people tell their friends, "Say, I just found this really easy new accounting system!"
Founders: No, but when people start a business they'll ask their friends what they should use.
YC: But they're going to ask their friend who knows the most about accounting. Won't that person be a Quickbooks user? Won't they recommend what they know?
Suppose you have answers to all the above questions. You build it and nobody comes, so something is wrong. How do you figure out what? I don't have any universal advice, but helps if you have a complete, consistent working theory the team agrees on so you have a basis for debate and experimentation.

Experimenting is hard because people are naturally afraid to put their theories to the test. Often when startups take a long time to launch, it's because they're afraid of bad news. They fear people won't like their product, so they don't release. They plow forward based on their untested theory rather than testing and iterating. Teams that don't really trust each other or where one founder is intellectually domineering are less able to try different approaches. The best advice is to strap on some plums and put whatever you can to the test, so if it's wrong you can adapt and move forward.


Blogwell says...

Here's an idea for Facebook. Get rid of subject lines in messages. They almost never have any content in them other than "Hi". Nobody ever changes subject lines in threads, because it seems like you're trying too hard, so they're usually unrelated to recent conversation. And it makes it seem like when you're writing to someone, you have to have something to say that can be summarized. But often what people want to say is just one sentence, "Hey, nice to see you last night at the club" or something. There's no short version of that. Getting rid of the Subject: field would lead to a lot more messages since it makes it so much easier.

Typical subject lines contribute nothing:

But two lines of body would have been the whole message.

One of Twitter's virtue's is not requiring a subject line. Even better, it doesn't require a concluding paragraph with a call to action like blog posts are supposed to have.


garry says...

Lala.com is a music sharing site that's been around for maybe a year or so. They've built some great traffic and have a product I use every day now. I first heard about it actually from Posterous users who kept asking for the ability to embed Lala.com in their blog posts. It's US-only for now (sorry, International friends) but at least now I don't have to pine away for a re-activation of my Spotify account.

As a product, it's great. But there is always room for improvement. Here are a few basic design changes that I think could give a big ROI.

1) Incentivize long-lasting value by switching the Play and the Add to Queue button

When I first saw lala.com, I thought it was yet another in a line of many music services. I, like every new visitor to every site, had my mouse hovering over the back button. Luckily I stayed around long enough to discover its value. They have pretty great song libraries that have everything from hits to the obscure parts of the catalog. And they allow you to play the whole song through once for free, which is very impressive.

They've expertly engineered the site to be playable at all times even during browsing. This means you can actually just browse around the site without ever stopping your music player. (It's something that our friends at YC-backed thesixtyone.com do really well too.) But the main call to action on most songs and albums isn't to take advantage of this ability to create playlists.

Instead, it's a play button that causes it to play now. Many users may not even realize they can queue long playlists of songs. Instead, a 'queue' button is next to it, but as all designers realize with time -- if it's a secondary action, nobody uses it.

The fix: Make the queue button default, and show a tooltip or flyout that teaches the user that they've added something to their playlist. Heck, make an ongoing sidebar to the right to reinforce the playlist concept. A single song play may only last 3 minutes, but if you can get people to create playlists of music, then you've a) achieved incredible lock-in and b) proven that you're valuable. You've beaten the back button, at that point.

When you're new, focus on being as simple as possible. But when you're in a crowded space, you have to focus on showing the user how you are different and better. Lala is interesting because of a voluminous on-demand catalog of music that can be your new music player playlist. So focus on that.


2) Once you prove to them you're valuable, make it easy for the user pay you and buy into the system.

Lala has a concept of song credits, and when you sign up, you get a prominent item in the menubar that lists how many song credits you have. You can listen to any song in their system for free once, but if you want to play the full length song again, it costs 10 cents to 'buy the web song' and stream the full length song forever. Like Spotify, without the monthly fee.

I didn't need all 25 song credits to realize this was a valuable service. Yet clicking on Song Credits always shows the same text wizard above. It wasn't until I used up all 25 credits that I was shown the UI I was expecting:

It's OK and even desirable to have great explanatory text around how your site works-- but don't hide functionality that is the critical path to the user who wants to buy into your system.

--

Building user experiences is just a repeating conversation you have with thousands of users every day. A faux pas here or there will not necessarily doom you, but it costs you some percentage of future customers in the end. For a service that hopes to be viral and organic, a few percentage points in conversion can result in significant deviations in outcome and success. A first impression is make or break, whether in person or on the web. Make yours count.

You should follow me on twitter here.

Filed under: product design, user experience

garry says...

Striking example of a remarkable redesign for the most iconic brand in history. Get rid of the bubbles, the drop shadow, the embellishments. Unclutter. Simplify. Reduce.

Do less, be less, and end up with more.

Filed under: branding, product design, user experience, visual design

dcurtis says...

Sent from my iPhone


garry says...

Check out this really aggressively styled... Off road fixed gear bike... *grin* -- very impressive custom welds and design here.

By Olli Erkilla


     
Click here to download:
The_Hummer_H1_of_Fixed_Gear_Bi.zip (456 KB)

Filed under: fixed gear bikes, product design

garry says...

Inspired by Röyksopp's Remind Me music video.

Really strong work.

Filed under: visual design

dcurtis says...

Right now, every news outlet in America is covering the fact that Steve Jobs has taken a medical leave of absence from Apple. It is the biggest news this week, and probably will be affecting Apple for months. 

That's not interesting. What is interesting is how the news of his stepping down spread. Sitting here in a Starbucks in Brooklyn, working in Photoshop and TextMate, I think I just witnessed the new news cycle. 

1. THE SOURCE Steve fired off his email to Apple employees just after the closing bell. 

2. THE SOCIAL COMPONENT One of the employees tweeted about it (actually, in this case, they posted it to friendfeed). 

3. THE SOCIAL BROADCASTER Robert Scoble, who has tentacles attached to every piece of the internet, saw this news and retweeted it notifying 30,000 people. 

4. THE INSTANT WIRE BreakingNewsOn Heard the story, contacted their sources, and tweeted a link to the full text of the letter.

4. TRADITIONAL CYCLE From here, the traditional news cycles found the news and published, a full 15 minutes after the email was sent. 

Pieces 1-4 did not exist two years ago. I see a revolution happening. Let's jump on it. 

Print is dead.