Here's some stuff amudi has liked. To find more cool stuff, check out Explore »

ihnatko says...

"I'll take another drive with Google Nav," thought I. "I'll set up my window cam mount so my review can contain vid of the app in action."

Witness the result. Before I've even pulled out if the driveway. And it won't relaunch, and even rebooting the phone doesn't help. Google Maps is now a pretty icon on this Droid and nothing more.

I'm sure this won't come up in the review...

-- A.

Sent from my (fully-armed and operational) iPhone


sachin says...


garry says...


accannis says...

Interesting use of camera and accelerometer (and pattern rec of skittles & the board) to create an interactive shooter.


garry says...

If you ever find yourself on a plane and just want some great mind poiso-- I mean reading material about startups, entrepreneurship, product management, and so on -- you should download this and read it. It's a great list of stuff.

Big time hat tip to the creator of the PDF, Chirag Chamoli, and as always, Hacker News.

What you read absolutely helps you in your quest to fulfill your dreams and create your own startup. Posterous is living proof. Read and absorb. But then take action. Reading is all well and good, but as Friedrich Engels said: An ounce of action is worth a ton of theory.

Feed your mind, but keep your hands busy.

Download the 13 megabyte PDF here.

You should follow me on twitter here.


Skeptic Geek says...

Filed under: humor

Kuy says...

Sharing you an awesome movie. Really made me smile ear to ear..
 

 


amudi says...

Here's the first video of my current indie project. It's a first person shooting game for iPhone and iPod touch. Basically, I want to create a game where the players must defend themselves from enemies attack. Something like tower defend or castle defend games, with first person style.


Please note that this is only a proof of concept, meaning that the purpose is only to get basic feel of the game in the device (in this case: iPhone). This prototype was done in about two days, with Unity3D. It was recorded from the Game view in Unity, controlled from my iPhone (accelerometer) with Unity Remote (so you can't really see any touches and device movement). I haven't tweaked the accelerometer control yet, I think it feels too sensitive.

Why I put this video online? I think it will be fun to watch when the game is completed. Hopefully I could learn something from it. If the game never completes, this blog will be the black box.

Watch this space for future updates. Any comments and suggestions are welcome.

Filed under: Game, iPhone, Video

amudi says...

Here's another video preview from my project. I have added a few updates since the last video.

  • Dead enemy animate like a dead body, then disappear.
  • Some explosion physics.
  • Current frame per second. Note that the video was recorded from a computer, and it will show a lot more FPS than device deployment.
  • Less sensitive and more controllable accelerometer.
  • Smoke trail from missile.
  • Missile and machine gun can be used at the same time. It was crashed on the iPhone before.
  • And some more internal things.

Quite a progress, from zero to this prototype in a week. Actually, I'm quite surprised with the progress I can achieve in just a week. It's very exciting.

I added some random music in the video, just mute it if you don't like it. Comments and suggestions will be appreciated.

Filed under: Game, iPhone, Video

amudi says...

I implemented some features last weekend. Personally, I think it wasn't as productive as the previous one. I might need to manage my (free) time better.

Here's a list of what I did (check the video):
  • Progress bar to indicate enemy spawn time.
  • New images for the button so it will change when pressed (note: programmer arts, 30 seconds graphics made by me).
  • Enemy spawn point (a prism made in one minute), enemy is spawned automatically every 10 seconds.
  • Enemy movement (enemies will actually move: run, turn around)
  • Another gun tower, so we can switch tower.
  • Area damage and effect, enemy will move slower and turn blue.

I think I will do more optimization for the rest of this week. Actually, I haven't decided yet where to go after this. I'll try put some time to do more gameplay design and GUI design next week, and see what can I come up with.

As always, input and comments are always welcome.

Filed under: Game, iPhone, Video