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huyderman says...

Two more notches on my GM screen.

Filed under: rpg

ryoko says...

Jedes Attribut beginnt auf Stufe 1. Um ein Attribut um eine Stufe zu erhöhen, müssen (neue Stufe x 10) FP ausgegeben werden.

Ein Attribut darf dabei maximal 2 Stufen über Stufe des Modells liegen. Mit dieser Regel können z.B. die 100 FP Startguthaben schon auf Stufe 1 verwendet werden.

Hierdurch ergibt sich folgende Tabelle:

Aufstieg auf Stufeben. FPSumme
2 20 20
3 30 50
4 40 90
5 50 140
6 60 200
7 70 270
8 80 350
9 90 440
10 100 540
11 110 650

Anmerkungen:

Stufe 6 kostet 200 Punkte. Mit den insgesammt 1.200 FP können also 6 Attribute auf Stufe 6 gebracht werden.

Ein Attribut auf 11 zu bringen kosten 650 FP, also mehr als die Hälfte aller verfügbaren FP.

Filed under: RPG

ryoko says...

Ein Modell beginnt auf Stufe 1 und kann maximal auf Stufe 9 aufsteigen.

Jedes Modell erhält schon zu Beginn 100 FP und dann für jede erreichte Stufe FP im Wert von (Stufe x 25)

Hierdurch ergibt sich folgende Tabelle:

Stufe Punkte Summe
1 100 100
2 50 150
3 75 225
4 100 325
5 125 450
6 150 600
7 175 775
8 200 975
9 225 1.200

Diese Punkte können dann für Attributserhöhungen verwendet werden.

Filed under: RPG

scar3crow says...

Torchlight as a phrase is perhaps the penultimate statement of dungeon crawling, more than hack and slash itself, as without that torch, the other aspects fall behind. Torchlight as a game does not stick quite so close to its name, as the dungeons are not so dark or dank, and actually you have both hands free to wield all manner of weapon. I am but a short ways into the demo, having just reached the exit for level 3, playing as a Destroyer, a character with a torso larger than my body, but legs smaller than my own. Torchlight is very much a cartoon world, it looks drawn, it feels drawn, and the women have a 2:1 bust:waist ratio. However cartoony is a good thing, the lines are mostly clean, the game world is visually well messaged, it is coherent and consistent, and everything seems to be made of "the same stuff." This goes nicely hand in hand with the fact that it seems to be rather simple, graphically speaking. I'm yet to spot any fancy post processing, no screen space ambient occlusion, no depth of field or penumbral wedges; rather the game uses a simple draw distance fogging to enhance a sense of distance (as well as dungeon) and runs great with system requirements on par with, and I am only partially joking, a web browser.

So how is the game? It's Diablo. I mean this in the most positive sense, if you have played Diablo, Diablo 2, Titan Quest or many others, you will be comfortable in Torchlight, and get straight to the excellent feel of the game, and begin hoarding your loot. You click on things you want broken, or want to buy things from with which to break things. You right click on them to break them harder. Of course it goes deeper than this, and I can only speak on one class at the moment, but the interface is nice, particularly in equipping and purchasing. Want to buy something? Shift+click on it in their inventory. Want to sell something? Shift+click on it in your inventory. Want to compare things? Hover them, it will show your current item's stats, and the stats of the item you are considering (and for weapons this is made all the simpler by a DPS calculation prominently displayed); and if you like the way the comparison pans out, right click and it will switch the items out, literally trading places in the inventory. Speaking of places, everything seems to be a single cell in the inventory, which means no more carefully rearranging your inventory to pick up one more item, or shouting at the game "Why can't I rotate this spear? Why do you have it at a 45 degree angle? It will fit at a 90 degree angle, theres enough space!" Combine this with a town stash, and a shared stash (a nice nod to PlugY) and you have far fewer concerns of inventory micromanaging. But wait, theres more, you can send your pet (yes, you have pets, and they can transform by eating fish, it must be the Omega 3s) back to town with things to sell to clear out your inventory, while you keep on... ...torchlighting?

Theres a fair bit more to it, more than I am aware of I know. You have reputation/fame (I ascended to the rank of Unremarkable this morning), there are robotic bards, mercenaries, summons... But for now, I am enjoying the very solid core gameplay; isometric whacking stuff, and collecting the loot that falls. If anything, get it for Matt Uelmen's music.

I do have a few bits to note however, namely in the item drop display. It still has the hold ALT to display whatever is clickable nearby, but it bunches items, so you might see a green Unidentified Ring, but you end up picking up, just to set down a moment later, numerous Leather Boots and Leather Gloves and Rusty Blades, but I might just be doing it wrong, I hope I am. It does seem to suffer more from the Click Past behavior on Diablo, where you are rather confident you click on a monster, but the game interprets it as a navigate command, and will run past the monster taking damage, then stop, then you can click the monster again. I know this is usually largely user error, but it has happened to me quite a bit more than it did in Diablo/2 and Titan Quest. There is also a Click Through situation which comes up from time to time... For example, I rolled over a corpse, who dropped a Town Portal scroll (yes, they actually call them that) and when I held ALT, the label Town Portal appeared, however the label was obscuring some terrain in the distance. When I clicked the label, my character grabbed the scroll, and then ran to that spot on the terrain in the distance. One other thing is in the mines, you can often see rat miners in the distance, chipping away with pickaxes at the rock and minerals, and you can hear them as well, and its all very nice. However from time to time, the sound will play, the particles for the pickax striking the rock will appear, but the rat is nowhere to be seen. Comparatively minor problems for something with thus far, such solid gameplay. I am looking forward to playing the demo more, and I do plan on making a purchase.

Torchlight gets a lot of things right, and so far, nothing quite wrong, just not perfect or optimal. The inventory management is much nicer than what we've seen before, the system requirements are almost adorable, and there are lots of nice touches, such as mentioning AI behavior in the monster hover (flees when allies are killed, immune to knockback, etc) that I wouldn't mind seeing become a standard in  the genre. The demo is certainly worth the download, and unless I am missing some hideous horrible problem deep within the very heart of it, definitely worth the $20 (and I hear modding tools are on the way).

Filed under: rpg

madovick says...

Ezen a helyen egy fordítás állt a Creatures Anathemából, de annak rendkívül titkos és okkult tartalma miatt Creepius inkvizítor a megjelenést követően röviddel töröltette a bejegyzést, az anyagot pedig lefoglalta a Nyolcadik Kerületi Konklávé kizárólagos használatára.

Ennek hiányában itt most egy ártatlan felsorolást fogtok olvasni arról, mit lakomáztam ma.

  • Húsleves
  • Zsírral készült főtt burgonya
  • Fűszeres kacsacomb
  • Gombás-fokhagymás karaj
  • Lila káposzta
  • Tihanyi Zweigelt, 2001-es évjárat
  • Valami szar házipálinka
  • Másik fajta, kevésbé szar házipálinka

Filed under: rpg

VampJocelyn says...

Most of you are used to the True Blood vampires... let me tell you a little bit about the kind of vampire I am... no, I'm not some twilight-y vampire. Ew. If I sparkle, it's because I have a pretty smile and a shiny dress... haha or spilled glitter on myself!

I am a daywalker. We can stand the sunlight unless we're weak do to exherting ourselves or injury, or if we're a fledgling and haven't built up to it yet. Still, we're stronger at night. We can eat human food; it just does nothing for us. Mostly it's to appear normal, leftover human habit, and/or just because food is so damned delicious!

Only the evil ones are harmed by religious artifacts... and really, you have to have faith in the artifact for it to work. No pagans using crosses, they'd of course use a pentacle. We're still not sure what an atheist uses.... haha So far, it hasn't come up in my personal experience. All of us are vulnerable to silver, and can be poisoned with it to the point of death. Beheading and fire kill us just the same.

Now, let me explain the faint trace of fae in my blood. I'm not about to be poofing unless I somehow borrow magic from a fae. Vampires can be born or turned, then there are some vamps that are master vampires that are more powerful than others. As for turning, there are certain humans that turn into more powerful vamps than a normal human would. They are of the fae bloodline and usually have some sort of strange marking, and a gift given to them by the faint amount of fae in their blood. Mine are my pointed ears... I usually cover them up until I get comfortable around someone. My gift was quick healing when I was human, but not is even better as a vampire, of course.

I'm sure others would be able to taste it in my blood and maybe smell it if my scent got really strong and they knew what they were smelling. But, generally, it's not noticeable to most. It hasn't been a problem in the past except being self-conscious about my ears. I've known some people who had mismatched eyes, extra fingers, cat's eyes, etc...

I'm always willing to answer questions from those that are curious as long as it isn't asked in an ill-meaning way...

Filed under: rpg

madovick says...

Nem viccből mondtam, hogy a következő ASJA olyan jó lesz, hogy leesik a hajatok. Tegnap éjjel Tran nyolcadik kerületi kis kúriájában egy-egy pohár zamatos skót amasec mellett lázas munkával előre lefektettük az elkövetkező három (!) versenymodul témáját és főbb vonalait. Hogy a lakosság kellő időben és mélységgel tájékoztatva legyen a szervezés előrehaladásával, létrehoztuk a hivatalos A Sas Jele Alatt blogot.

Egyébként ha jól tudom, olyan február-március-április tájékán vagyunk várhatók legközelebb, Budapesten. Tűkön ülök. Komolyan.

http://asja.posterous.com

Filed under: rpg

EastsideRJ says...

The justification for my current addiction to Grand Theft Auto 4 on-line play is that at least I'm not smoking crack.  I wish I could say the video is mine, but I'm too stupid to figure out how to record my game play.  But I will bust a cap in a mo fo, fo sho.   My Playstation Network ID = EastsideRJ

 

(you too can post to this blog as a member of Team Twitter.  Just check the Terms of Use.

Filed under: rpg

madovick says...

Erős kritika pontokba szedve:

  • Versenymesélés előtt éjfél utánig ülni a Fácánkakasban és vedelni a százötven forintos kőbányait meg a hatvanforintos kommersz felest kontraproduktív. Az a kívánság, hogy utána meg az Orange-ba is menjünk be, egyenesen felháborító.
  • Másnap reggel nyolckor, kezdés előtt egy órával első alkalommal kézbevenni a modult: szégyen.
  • Nevezett modul tíz oldallal korábban ér véget a történet végénél, ráadásul egy mondat közepén: minősíthetetlen. Arról nem is beszélve, hogy az összes benne szereplő NJK az volt, amelyet két nappal korábban én küldtem hozzá.
  • Mindezért pedig fejenként ezerötöt elkérni a játékosoktól szerintem etikátlan. És ez volt a legeufemisztikusabb jelző, ami eszembe jutott.
A következő ASJA sokkal jobb lesz, főleg ha Budapesten rendezzük meg, nem kötelező előtte késő éjjelig partizni, valamint megengeditek, hogy írjak rá egy értelmezhető, megismerhető és legfőképpen befejezett modult.

Mert még egy ugyanilyenen, mint ez a harmadik, lelkiismereti okokból nem tudok részt venni. Akkor már mondjuk azt, hogy nincs verseny, csak egyszerűen lemegyünk egy hétvégére Debrecenbe szétcsapni magunkat. Folyjék a portói rum bűntudat nélkül.

Filed under: rpg

McGivrer says...

As I'm a big fan of videogame and for many years, there are 2 small games I'd like to get.

The first one is Mini Ninja, a smart platform and adventure game, looking like and old playstation2 game named "Legend of kay". A great game with  a Nature touch, and a open your mind to green attitude.

             
Click here to download:
Mini-Ninja.zip (938 KB)


The second one, is certainly a big piece of RPG: Magna Carta 2.
A Corean Role Playing Game which first version"Magna Carta:Tears of blood" had marked minds for the quality of its graphics on Playstation 2 too.

         
Click here to download:
MagnaCarta2.zip (966 KB)

So, two Xbox 360 games that will join my games collection...

Filed under: rpg