Problem mit dem Bootcamp-Assistenten.

“民主党の小沢一郎幹事長を名誉団長とする訪中団が十日午前、羽田空港発の全日空機などで北京に向け出発した。同党の国会議員約百四十人に一般参加者を合わせて計六百人超が同行、十三日まで四日間滞在する。” - 東京新聞:小沢訪中団 600人が出発:政治(TOKYO Web) (via kashino)
小沢幹事長、議員140人連れて来月訪中 中央日報
各国内紙に比べて中央日報がわりと引いた目でキッチリ分析してるのがなんとも
Give your problems to someone else.
I know it sounds cynical, but it's not.
You see, your problem is someone else's reason for having a business in the first place. It's their way of making a living. And it's likely your business model is based on solving someone else's problem.
You could even say it's problems that keep capitalism alive and well. Heavy.
Hello all. This is just another quick update. I've emailed Apple iTunes Connect (the group in charge of the App Store) and Critical Thought Games, LLC (makers of GeoDefense) several times, this week alone, with no response from either. This is kind of strange since Critical Thought DMed me via Twitter to do so.
Just an editorial aside now: ----- I have a lot of patience. My patience is being worn thin. Apple touts itself as being "up there" in terms of customer service and loyalty, and usually this is well deserved. However, it is hard to believe: 1) Apple doesn't respond to emails, follow up emails, customer, and developer complaints.2 - Provide a way to escalate a problem within Apple.
3 - Provide a real human contact for every iPhone developer for such issues.
4 - Respond in a timely manner to all problems logged.
5 - Follow up via a real human rather than canned emails.
On a side note, thanks to Andy Ihnatko @Ihnatko of MacBreak Weekly for the mention of Auteureist and its problems on the podcast.
And thanks to Leo Laporte for following this Auteureist Dev Blog. And of course, thanks to all of you.
@GHculture mach ich, tortillas gekauft. Ausnahmsweise mal wieder mit Käsedip. Und ich überlege ob ich mir nen Elvisfilm von Konserve angucke. #Problem dafür muß ich die PlayStation bedienen . *ähhh*
Well, the title of this blog entry says it all. And I haven't heard back from the GeoDefense people either. Hopefully, now that the weekend is over things will change...
I do have some good news. Version 1.1 now has functional Research Voice Notes. You can record and playback recordings attached to novels or specific to chapters. The UI is pretty bland, but it works.
The Record button changes from Record to Save to Play, depending on what you are doing.
And here is a voice note in the Research List View
So the Research screens are now fully functional. Handling voice recordings is a bit of a pain in the iPhone, which is why it wasn't available in 1.0. You should also note that the toolbars have gone back to light/dark grey (as in the previous screenshot) rather than the light blue/green. This may be configurable in the future.
I've also changed some stuff to make the app a lot more stable. The last major thing I want to finish is the wireless export (wireless import has been working since 1.0). After wireless export is done, I will freeze 1.1 and start testing and debugging it.国内における先端研究の進展と優秀な理系の人材供給は生命線。これが失われたら、グローバル化した現代において、もはや日本に研究所を置く必要性がなくなってしまうでしょう。
This is just a quick update. I've gotten in touch with Critical Thought Games on Twitter. I've emailed them with the situation. Hopefully, they'll get back to me with some way to expedite a resolution. I hope so. I'll let you know as soon as I hear anything.
I've also been working on version 1.1. A couple of new features I've implemented include a "scroll-to-bottom" function. As part of my novel writing exercise I really wanted a way to get to the end of a large chunk of text quickly. The way I've implemented this is via a hotspot, similar to the hotspot that allows you to toggle full screen editing on and off. Here is a screen shot:
I still need to clean things up a bit, but you can see the two hotspots (light blocks) along the right edge of the screen. Tapping the top one will take you in and out of full screen mode. Tapping the bottom one will scroll to the very end of the text to allow you to append text to the end. I really like this small feature. It makes editing large chapters much easier to deal with. The hotspots are a lot less intrusive than the button I have in 1.0. I found the button (although very small) distracted from typing text.
The other new small feature is I've rewritten how Auteureist sends emails. In 1.0 Auteureist forces you to exit and launches the built-in mail app. This works fine, but you are no longer in the app. In 1.1 the new code uses the new capabilities of the iPhone's in-app email function. This allows you to export emails from within Auteureist itself. Once that's done you can keep working in the app without having to relaunch it. I've also cleaned up some miscellaneous bugs along the way. More to come.