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Eric says...

Happy Thanksgiving everyone.

This year one of my top thanks goes to Twitter. I am more connected to the world than I was last year, and I owe much of that to Twitter.

If you know me on Twitter (@tweric), you may have seen my desperate tweets about watching a wretched PowerPoint presentation last night. It was good to vent in 140 character bursts. It helped.

But where Twitter really helped was with that connectedness. A few people retweeted my presentation angst and offered kind words. I felt so much better, lighter, calm, and probably becuase of the thankful vibes in the air, I felt humble gratitude for the personal connections--with people I wouldn't know except for Twitter.

Thank you for being there. I am glad you are alive and tweeting.

Eric Matas
Blogger-at-large, Blah Blah Bleric

Filed under: Online community

bj says...

http://www.onlinecommunityreport.com/archives/565-Online-Community-Social-Media-Compensation.html

 

In July of 2009, we launched the second annual Online Community & Social Media Compensation study, and received approximately 370 qualified responses. Participants represent a comprehensive sampling of organizations involved in building online communities, including: large software companies, large community destination sites, niche community sites, platform providers, media & entertainment, retail and independent consultants. A sample of the 300+ organizations that participated include (with their permission):
Answers Corp., Autodesk, Avid, Best Buy, Cartoon Network (Turner), Consumer Reports, Electronic Arts, hi5, IBM, KaBOOM!, Nokia, Quest Software, Sage Software, Seesmic, Sony Online Entertainment, The Knot, and Yahoo!

This year's report was truly global in scope, and included respondents from the USA, UK and Canada as well as Australia, Argentina, Spain, China, Costa Rica, Denmark, Finland, France, Germany, Italy, Japan, Netherlands, Poland, Portugal, Romania, Saudi Arabia, Singapore, South Korea, Sweden, Turkey and Ukraine.

Several key issues pertaining to online community and social media salaries surfaced during this report, including:
• The gap between the average male and female salaries widened, with male respondents averaging $86,644 (up from $85,423 in ’08) and Females averaging $75,624 (down from $77,319 in ’08).
• The majority of respondents reported a salary increase in 2009, but the percentage compared to last year was down, as was a significant increase in the number of respondents who took a salary decrease in 2009 compared to 2008.
• Average overall job satisfaction was down by a fraction, from 4.2 (out of 5) in 2008 to 4.1 (out of 5) in 2009.
• Several respondents mentioned feeling like they were being inadequately compensated because of lack of data available regarding community and social media salaries, as well as lack of understanding of community and social media ROI relative to their organization’s activities.

Demographics
Key demographic and background information about the respondents:
• The majority of the respondents are Female (52%) vs. Male (48%).
• The majority (77%) of respondents are from the USA.
• Most of the respondents have more than 5 years of experience, completed a Bachelors Degree, and work 41-50 hours per week.
• The majority of respondents work for a Profit Based Organization (85%) vs. Non-Profit (15%).

Industry

Years of Expereince


Work Environment

Location of Community Team
The majority of responses indicate their Community teams reside in the Marketing and Community departments. “No formal structure” and “Throughout the company” were also popular responses. The placement of the community team seems to be shifting to Marketing and Community departments. Last year 20% reported residing in the Marketing department and only 19% reported that they had their own Community department.

Hours Worked Per Week
Most of the respondents (45%) work 41-50 hours per week.

Percentage of Time Dedicated to Community & Social Media
Approximately three quarters of the respondents (73%) said that their job duties were not only comprised of working within the online community, and that a percentage of their time is dedicated to other areas within their organization.


Compensation
The average salary of the research participants, $81k, is the same as last year. The mean was $77.5k, which is $10k higher last year. As in 2008, there were peaks on both the low ($0-$25k) and high ends (more than $150k). There were also peaks and dips throughout the salary spectrum for 2009, including peaks for the following salary ranges; $50-55k, $65-$70k, $90-$95k and $100-$105k.

Salary by Gender
On average, the female participants earned an annual salary of $75.5k, which was slightly lower than last year’s $77k. At $86.5K, the male participant’s average annual salary is one percent higher than last year. The overall average annual salary for all participants was the same as last year’s $81k.

Salary by Region: USA
Respondents in the southwest region of the USA reported the highest average / median salary. The average salary for the southwest region was $99k with a median of $102k, which is significantly higher than last year’s average salary of $85k.

The second highest average / median salaries in the USA are in the northwest region. These respondents have an average salary of $87k, which is slightly less than the average annual salary of 2008. Within the northwest region, California had a higher average annual salary ($92k) than reported last year ($89k).

Even though lowest average / median salary in the USA was the same this year as last, the southeast region did have the largest reported average annual decrease compared with last year. This year the southeast region had an average annual salary of $46k, whereas last year it was 72k.

There were general peaks on the high ends (more than 150k) and low ends ($0-$25k) for all regions, except for the Midwest region, which dipped at the low end and remained even at the high end.

Satisfaction
The average satisfaction score was slightly less than last year’s score of 4.2. It is encouraging that while there is an economic downturn, the overall satisfaction with Online Community positions is well above average. This indicates the combination of salary, benefits, work environment and subject matter is working for most of the respondents. Although female and male participants mostly rated as being satisfied or somewhat satisfied with their jobs, the female participants are slightly more satisfied with their jobs than their male counterparts. The women had a higher percentage of rating in the somewhat satisfied category, whereas the men had a higher percentage rating for the somewhat dissatisfied category.

The Full Online Community & Social Media Compensation Report
The full 45 page report can be purchased here: http://store.onlinecommunityresearch.com/oncosomecosu.html
includes detailed information, analysis and charts on:
Participating organizations industry, size and history of community programs
Community Team Staff & Size
Education and experience of respondents
Compensation structures
Detailed benefits
Salaries
- Ranges
- Average by title
- Average by Gender, Age, Eduction
- Average by global location and USA Region
Salary Changes (Increase and Decrease)
Advice from many of the participants about factors that affect compensation, and the evolving roles and responsibilities of the online community team, the team's staff, and executives.

The tag for the Online Community & Social Media Compensation report is #occomp09.

Filed under: onlinecommunity

bj says...

Marc Smith (@Marc_Smith) of Connected Action ran his Social Network Analysis workshop yesterday. 

Below are my raw notes, links and key items (mostly cribbed from Wikipedia).

Marc started by showing us the first image of the earth, transmitted from Tiros 1 on April 1, 1960

He made the point that we are at a similar moment with social graph data - just beginning to harvest, visualize and understand.

Social Network Analysis 101
http://en.wikipedia.org/wiki/Social_network_analysis#Social_network_analysis

Select Measurements & Definitions
http://en.wikipedia.org/wiki/Social_network_analysis#Metrics_.28Measures.29_in_social_network_analysis

Betweenness
The extent to which a node lies between other nodes in the network. This measure takes into account the connectivity of the node's neighbors, giving a higher value for nodes which bridge clusters. The measure reflects the number of people who a person is connecting indirectly through their direct links.[19]
Bridge
An edge is said to be a bridge if deleting it would cause its endpoints to lie in different components of a graph.
Centrality
This measure gives a rough indication of the social power of a node based on how well they "connect" the network. "Betweenness", "Closeness", and "Degree" are all measures of centrality.
Centralization
The difference between the number of links for each node divided by maximum possible sum of differences. A centralized network will have many of its links dispersed around one or a few nodes, while a decentralized network is one in which there is little variation between the number of links each node possesses.
Closeness
The degree an individual is near all other individuals in a network (directly or indirectly). It reflects the ability to access information through the "grapevine" of network members. Thus, closeness is the inverse of the sum of the shortest distances between each individual and every other person in the network. (See also: Proxemics)
Clustering coefficient
A measure of the likelihood that two associates of a node are associates themselves. A higher clustering coefficient indicates a greater 'cliquishness'.
Cohesion
The degree to which actors are connected directly to each other by cohesive bonds. Groups are identified as ‘cliques’ if every individual is directly tied to every other individual, ‘social circles’ if there is less stringency of direct contact, which is imprecise, or as structurally cohesive blocks if precision is wanted.[20]
Degree
The count of the number of ties to other actors in the network. This may also be known as the "geodesic distance". See also degree (graph theory).
(Individual-level) Density
The degree a respondent's ties know one another/ proportion of ties among an individual's nominees. Network or global-level density is the proportion of ties in a network relative to the total number possible (sparse versus dense networks).
Eigenvector centrality
A measure of the importance of a node in a network. It assigns relative scores to all nodes in the network based on the principle that connections to nodes having a high score contribute more to the score of the node in question.
Local Bridge
An edge is a local bridge if its endpoints share no common neighbors. Unlike a bridge, a local bridge is contained in a cycle.
Path Length
The distances between pairs of nodes in the network. Average path-length is the average of these distances between all pairs of nodes.
Reach
The degree any member of a network can reach other members of the network.
Structural cohesion
The minimum number of members who, if removed from a group, would disconnect the group.[21]
Structural equivalence
Refers to the extent to which nodes have a common set of linkages to other nodes in the system. The nodes don’t need to have any ties to each other to be structurally equivalent.

Seven Bridges of Königsberg
http://en.wikipedia.org/wiki/Seven_Bridges_of_K%C3%B6nigsberg

Social Network Analysis Tools:
http://nodexl.codeplex.com/
http://en.wikipedia.org/wiki/Social_network_analysis_software

Google's SNA API

Elinor Ostrom's Eight Design Principles of Common Pool Resource Management
http://en.wikipedia.org/wiki/Elinor_Ostrom
Ostrom identifies eight "design principles" of stable local common pool resource management:[4]

 

  1. Clearly defined boundaries (effective exclusion of external unentitled parties);
  2. Rules regarding the appropriation and provision of common resources are adapted to local conditions;
  3. Collective-choice arrangements allow most resource appropriators to participate in the decision-making process;
  4. Effective monitoring by monitors who are part of or accountable to the appropriators;
  5. There is a scale of graduated sanctions for resource appropriators who violate community rules;
  6. Mechanisms of conflict resolution are cheap and of easy access;
  7. The self-determination of the community is recognized by higher-level authorities;
  8. In the case of larger common-pool resources: organization in the form of multiple layers of nested enterprises, with small local CPRs at the base level.

 

Expanding the Dunbar Number
http://en.wikipedia.org/wiki/Dunbar_number

"Dunbar's number is a theoretical cognitive limit to the number of people with whom one can maintain stable social relationships."

  • Grounded by carrying capacity of land / tribes

Now eDunbar number- 150 augmented by crutches – recall vs. stimulus / response

Augmented social relationships – strong ties stable, weak ties growing.

Strength of Weak Ties

 

Filed under: onlinecommunity

akn says...

How many of us prior to the early 80s (and in some cases up until much more recently) had thought that 'ordinary' people around the globe would be able to create resources that could then be shared with the world (and some believe beyond) in a matter of seconds?

The idea had much appeal to me, but I had not envisaged such a possibility would become a reality in my lifetime, and here we are (I am) blogging, uploading videos on youtube etc. User-generated content (UGC) is abound and I love it. 
UGC offers each of us the opportunity to reflect on and question how much control we still (want to) maintain and how much we support an (online) shared community and the implications of both.

To what extent has your department, organisation/group and have you, as an individual, embraced UGC and the position of encouraging a shared online community, especially within your own website/s, blogs etc. ?
Perhaps online vandalism is still a concern and if so, is this concern based on your experience or is this more of a perceived concern? At times this perceived concern is related to the way many of us have been brought up and continue to be taught, learn and expect - that there are those who are in the know and who are the 'real experts' and those who do not know.
My response to this, is to question the definition of a 'real expert'.
I wonder about what makes us an expert and for how much longer what we regard as expertise today will continue to be so.

Are you still 'the expert' in your field?

 

Filed under: online community

Blaise says...

  • Social Media is just people talking to people

  • Don't do anything with Social Media unless you know what and why you're doing it

  • If you're going to say something, have something real to say

  • Using Social Media is not magic, it's still real work

  • You cannot prevent people from hating you, stop trying to prevent it as a thing
  • Rest of the blog post is really worth a read if you don't mind profanities. I remember when it was called New Media - I was starting out in Community Management at the time and it involved decentralised conversations about stuff. Now we can aggregate. Yay.

    But it's still just conversations about stuff. I used to have great chats on MSN Chat back in 1997 with men pretending to women - nothing's really changed apart from the platform. Twitter or HTML refresh-reliant bulletin boards, same result, same rules of engagement.

    Filed under: online community

    Blaise says...

    An oldie but goldie. Backs up personal anecdotal experience, great to see it in numbers.

    Filed under: online community

    Blaise says...

    Posing as "Josh Evans", Drew started an online relationship with her teenage neighbour, before apparently staging a falling-out and sending a message that "the world would be better off without" her.

    Grooming, bullying, emotional abuse... I don't get this ruling at all. I'd have hoped she'd been issued with a ban from using social networks at the very least, given her total disregard for a child's fragile ego. How can she be trusted to behave in a humane and respectful manner in virtual worlds?

    Filed under: online community

    Blaise says...

    The most successful community managers aren’t departmentalized. They answer to the community, first and foremost, and also play parts in the success of several different departments.

    Filed under: online community

    Blaise says...

    So the next time, a boutique technology company tries to sell you a 2.0 platform or a communications agency sells you on a sexy looking flash-based site for 6 digits - ask yourself the fundamental question - "why the hell would I sign up for this community in the first place?".

    Filed under: online community

    textosophie says...

    die luft wird dünn - dünner und irgendwann geht sie myspace ganz aus. auch wenn die letzte stunde sicher nicht morgen od übermorgen schlagen wird. umsonst wird die einst so dominierende online-community 30% der stellen allein in den usa wohl nicht abbauen. "schlanker werden" - als neues motto?!  schlank und effizient wäre besser das motto von anfang an gewesen. allerdings wurde myspace undurchsichtiger, es gab nur wenige nützliche features und die community schottete sich somit von allem außerhlab des kleinen myspace-kosmos ab.

    auch myspace 2.0 kann nicht mehr viel retten. für manch einen user macht es vlt auch was kaputt, wenn dieser sich mit allen nur erdenklichen codes und "generators" seine seite gebastelt hatte. auch wenn bei 2.0 die module beliebig öffentlich gemacht werden können, sind photo und url immer öffentlich. für mich ein klares manko. ich will bestimmen was die user sehen, nicht myspace. dazu kommt, dass viele andere gern genutzte dienste nicht oder nur auf umwegen mit den profilen verbunden werden können. der zz sehr populäre mikro-bloggingdienst twitter funktioniert über ping.fm. der photodienst flickr & anderes bleibt einfach vor der türe. externe blogs importieren gestaltet sich auch nicht einfach. findet der user einen rss reader, dann scheitert das unterfangen blogimport meist an der nicht existenten funktionstüchtigkeit des readers. manche dienste sind zz nur den usern aus den usa zugänglich. anderes, wie zb die musikplayer, funktionieren nur dann wann sie wollen.

    anstatt sich zu öffnen mauert sich myspace eher ein. der trend geht zur zeit zur "dezentralisierung" von profilen. facebook importiert blogs, bookmarks, photos, mikro-blogging dienste und über rss fast alles was zu wünschen ist. myspace-konkurrenten verknüpfen user-freundlich plattformen jeglicher art. klar stehen kleiner party-communities hier nicht zu debatte. das was in myspace als neuerung und aufrüstung präsentiert wird, wäre bei anderen communities 3 schritte zurück.

    mangelnde seriösität - einer der ersten gedanken, die mir bei myspace in den kopf schießen. spamer, erotische angebote und fragwürdige profile. in kaum einem netzwerk dümpelt so viel müll & unnötiger blas umher wie in myspace. hier hab ich gar nicht das bedürfnis ehrliche angaben zu machen. da stell ich meinen namen doch nicht öffentlich rein. eine sache, die facebook von beginn an besser gelöst hatte. hier erscheine ich, wenn ich will, noch nicht einmal in der suche, geschweige dass mein profilbild oder irgendwelche daten von mir sichtbar sein müssen. nach jahrelanger nutzung ist meine beziehung zu myspace endgültig gescheitert.

    für jeden gibt es die richtige plattform: künstler, party-freunde, studenten oder die, die von all dem nur wenig ahnung haben (wkw, die wenig effiziente und unsichere, aber wenigstens schlanke variante in der liga der online-communities). die konkurrenz ist also groß und externe dienste oft sehr gut miteinander verbunden. wenn myspace seinen platz halten und va ausbauen will muss sich schleunigst was ändern. doch auch ein komplettes update würde myspace nur ein wenig näher an die konkurrenten bringen. die meisten tragen näml 7-meilen-stiefel.

    meine neuentdeckung heißt virb. ok, klingt nicht erotisch, vlt auch nicht charmant, ist aber kurz und prägnant. und der name ist programm. es ist schlank und effizient und noch im aufbau. die letzte einstellung gibt es dort noch nicht ;) virb hat das potential für photographen, blogger, mitteilungsbedürftige und musiker ein neuer society hot spot zu werden. es ist übersichtlich, recht anonym, sofern man will und alles kann im handumdrehen selbst gestaltet werden. jede infobox, jeder link und man muss kein html profi sein. wer eine eigene domain besitzt, kann diese problemlos mit seinem virb-profil verknüpfen, eine online-community, die optisch so seriös daher kommt, wie sonst keiner. und auch die inhalte sprechen für sich. kreativlinge jeder art präsentieren ihre arbeit in portfolios, laden musik und videos hoch oder unternehmen erstellen sich ihre seite. flickr, twitter, vimeo, blogger, last.fm, delicious, live journal, digg und wordpress werden unterstützt und es kommen immer mehr dienste hinzu.

    die gewählte url kann jederzeit geändert werden, auch der "status" mit welchem man sich anmeldet: privat - eine art tumbleblog, küsler, photograph, musiker, designer - portfolio, unternehmen ist nciht auf dauer festgelegt. mit ein wenig html / css kann sich jeder kostenlos sein eigenes layout zusammen bauen, sonst kann der user aus wenigen, aber schicken schlichten varianten wählen und sie anpassen. virb, kann auch über das telefon upgedatet werden. über "circles" und "groups" kann der user seine inhalte nur für bestimmte leute frei geben. noch existiert virb nur auf englisch, allerdings ist es nicht so schwer. wenn man 3 oder 4 mal das wörterbuch benötigt ist es schon oft. nicht mit jedem, dem bzw dessen inhalten man folgt (follow), wird zum freund. man darf es halt einfach auch nur mögen!

    in seinem ganzen auftreten scheint virb eine mischung aus blog, flickr, posterous, xing, myspace und alledem, von dem zu hören war. einfach mal ausprobieren. auch eine account-löschung wäre unproblematisch und kein myspace-typischer bürokratieakt. wie das ganze aussehen kann zeig ich euch an meinem beispiel und eines, was ich ganz gelungen finde: http://virb.com/excentro & http://virb.com/daveywilson.

               

    Filed under: online-community