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lueti says...

WEAVE – das neue Magazin für Interactive Media

Contributors WEAVE 06.2009Die zweite Ausgabe der WEAVE ist da: Ab 16. November gibt es das Magazin als Abo oder in allen gut sortierten Bahnhofs-Kiosken. Übrigens: Diese Ausgabe können Sie kostenlos bestellen unter www.weave.de/gratis

 


Content WEAVE 06.2009

 


FEED

Wissenswertes kurz und knapp The »Gestalt« of digital identity // London Digital Week // Interview: Henri Moissinac, Facebook-Director of Mobile // Mobile Gadgets // Chronik // Info Convenience: Datenfilter gegen den Information Overkill // Projekte aus Lehre und Forschung // Terminkalender

 


TRENDS

Natural & Generative Design Schon immer haben Kunst und Design die Natur kopiert. Unter dem Stichwort »Bionik« kehrt auch die Technik zu ihr zurück. Auch das generative Design adaptiert zunehmend natürliche Gestaltungsprinzipien und denkt in evolutiven Mustern. WEAVE zeigt Beispiele

Alternate Reality Games Im Bereich ARG wird’s ernst: Seit Jahren nutzt die Werbung die Games, um virale Marketingeffekte zu erzielen – jetzt zieht Wissenschaft nach und simuliert in Serious ARGs Katastrophen. Kann uns das nutzen?

Web-3-D Social Media, Newsportal, Portfolio, Musik-Special, Infotainment, Adgame, Fashion: WEAVE stellt 3-D-Onlinepräsenzen vor

 


PROJECTS

Karussellblog Eine Inspirationsplattform in WordPress, die unendlich seitwärts scrollt – und Kreative vereint

Making-of: Volkswagen GTI Racing Game Artificialduck Studios und Electric Umbrella haben für KMF Werbung ein VW-Webspecial entwickelt, in dem sich interaktive Realfilm- und Flash-3-D-Spielsequenzen elegant vermischen. WEAVE berichtet von den Dreharbeiten, der Programmierung sowie von der 3-D- und Postproduktion

 


TUTORIALS

Flash Catalyst Erfindet der Neuling in Adobes Flash Platform wirklich das Interactive Design neu? Simon Widjaja startete den Selbstversuch und baute eine Mini-Site

Austauschbare User Interfaces Ein bestehendes UI in ein anderes austauschen zu können, hat viele Vorteile. Golo Roden erklärt die Gründe und zeigt, wie es geht

Shiatsu-Wearables Daddler Mit der Gamepad-Socke »Massage my feet« werden sie gemeinsam glücklich. WEAVE erklärt Schritt für Schritt, wie man den Zockerstrumpf baut

PNG-8 User lieben schlanke Seiten. Martin Kleppe zeigt, wie Sie Photoshop-Dateien fürs Web optimieren

Browser-Typo Je mehr wir online lesen, desto wichtiger wird Lesefreundlichkeit fürs Webdesign: René Schulze über das richtige Handling von Fontfamilien, Schriftgrößen und Sonderzeichen, Mikrotypografie, Überschriften, Initialen et cetera

 


TOOLS

HTML5 Was geht – und was geht noch nicht mit dem neuen Webstandard?

Flash Platform Wird der anstehende Major Release das Rich Internet Design verändern? Simon Widjaja über die neuen Flash-Platform- Bestandteile und die sich daraus ergebenden Workflows

Prototyping Für jede Projektphase gibt es den geeigneten Prototyp: Ein Plädoyer für frühe Konkretisierung in der Planung

Lektüre Bücher über generative Gestaltung, Glitches, die »Berliner Gazette« und Lesetipps von Sebastian Deutsch

 


LIFE

SoundCloud Musikplattform-Gründer Eric Wahlforss und Alexander Ljung über die nicht zu unterschätzende Onlinewährung Vertrauen

Bruce Sterling Der SciFi-Cyberpunk spricht über seinen Roman »The Caryatids«

Wahrheit und DichtungAufgepasst! Im Netz dümpeln interaktive Zeitungsenten!

AKQADie weltweit größte unabhängige Interactive-Agentur im Porträt

 


 

Filed under: Interactive Media

lueti says...

Basically, Sixth Sense is a mini-projector coupled with a camera and a cellphone - which acts as the computer and your connection to the Cloud, all the information stored on the web. Sixth Sense can also obey hand gestures, like in the movie Minority Report.

Filed under: Interactive Media

lueti says...

Robbie und Tokio Hotel im Kino

Das Kino, unendliche Weiten. Ein Universum, das in seiner kompletten Weite noch nicht erforscht wurde.
Kinos entwickeln sich vom reinen Filmtheater zum Multifunktionshaus, in dem nicht nur Hollywood sondern auch die Gaming- und Musikbranche Einzug hält.
Aufgrund zwei aktueller Beispiele aus der Musikbranche hier eine kleine Übersicht, wie Kinos in Zukunft genutzt werden können:

Am 20. Oktober kehrt Robbie Williams zurück auf die Bühne. Mit dem Eröffnungskonzert seiner neuen Tournee tritt der Ex-Take That Star auf der ganzen Welt gleichzeitig auf.
So können nicht nur Fans beim Konzert vor Ort mit dabei sein, wenn Robbie seine Hits zum besten gibt, sondern auch Kinobesucher in 23 Ländern.
Möglich wird dies über einen High Definition Live-Stream der dank modernster Technologie in die dafür ausgestatteten digitalen Kinosäle übertragen wird.
Die Eintrittspreise sind zwar nicht so hoch wie Tickets für die Live-Show, trotzdem ist der Preis zwischen 16 und 25 Euro nicht von schlechten Eltern.
Der Vorverkauf für das buchstäblich einmalige Kinoerlebnis hat heute begonnen und dürfte wohl ziemlich erfolgreich verlaufen.

Doch damit nicht genug, kann man das Thema Live-Übertragung in digitalen Kinos noch in manchen Fällen sogar noch einmal um eine Potenz bzw. Dimension erhöhen. Die Streaming-Technologie ist in der Zwischenzeit sogar im Stande, Bewegtbild in 3D zu streamen. Hier könnte es also schon bald zu Übertragungen in 3D kommen.
Zwar nicht live, aber trotzdem in 3D geht die deutsche Band Tokio Hotel auf Tour. Seit 2. Oktober sind Bill und Co. in zwölf Städten in sieben Ländern zu sehen. Der Auftritt der Band wird durch Hologramme zwar derzeit noch in zwölf Saturn- oder Media Märkten übertragen, hier sehe ich aber auf jeden Fall auch Potential für Kinos und die großen Säle, denn auch U2 (mit U2 3D), die Jonas Brothers und selbst der verstorbende King of Pop (mit This Is It) zogen Massen ins Kino, als die mit ihren Konzerten in 3D im Kino zu sehen waren.

Doch Musik und Live-Streams großer Events sind nicht die einzigen Möglichkeiten, wie Kino zukünftig Einkünfte generieren kann.
Das Thema Gaming steht ganz hoch im Kurs und ist ein weiterer Retter, sollte es in Zukunft nicht mehr reichen, nur Filme auf der großen Leinwand zu zeigen.
Ein großer Trend der Medien ist der Wandel hin zur Interaktivität, der natürlich im Spielesektor immanent verankert ist.

Klassische Games im Werbeblock sind hier nur der Beginn.

Volvo hat das - wie bereits mehrfach berichtet - schon vor einiger Zeit gemacht. So rief der Automobilkonzern in Großbritannien zum ersten Mal in der Geschichte der Kinowerbung zum Social Gaming im Kino auf. Anstatt einen klassischen Werbespot zu buchen, ließ das Unternehmen Kameras in 13 Kinosälen landesweit anbringen und forderte das Publikum zum Mitmachen auf. Mit vereinten Kräften und möglichst synchronen Armbewegungen, die von der Kamera getrackt wurden, lenkten die Leute ein Auto durch einen Parcours. Für jenes Kinopublikum, das die meisten Punkte sammelte, gab es gratis Kinotickets.

Ein Jahr später lädt der Mobilfunkanbieter O2 ebenfalls wieder in Großbritannien zum Social Cinegaming diesmal in 3D ein: In 20 Kinos lanciert das Unternehmen zu den Filmen Ice Age 3D, G-Force, Up und Toy Story 3D jeweils im Werbeblock das Spiel "Asteroid Storm". Darin müssen die Zuschauer aktiv werden und kollektiv ein Raumschiff durch Armbewegungen steuern.

Doch Gaming muss nicht Bestandteil des Werbeblocks sein, sondern kann auch komplett in den Mittelpunkt rücken und zum eigentlich Grund für den Kinogang werden.

Das spanische Unternehmen Cinegames baut Kinosäle komplett um und bietet damit ein einmaliges, multi-sensorisches Gaming-Erlebnis in den Sälen an. Dazu wurden die regulären Kino-Sessel mit einzelnen Bildschirmen ausgestattet, an denen Besucher nun simultan am selben Spiel partizipieren können. Die große Leinwand zeigt währenddessen in Echtzeit Informationen wie Spieler-Status und Ranglisten an. Hinzu kommen hochauflösende Digital-Projektoren, vibrierende Sitze, Rauch und Laser-Lichter. Neben dem Angebot an verschiedenen Games für Hobbyspieler sowie Spielen für Schülergruppen oder Firmen-Events, bietet Cinegames vor dem Gaming-Start zusätzlich Werbe-Games und Contests an, um die Teilnehmer bei Laune zu halten. Auch hier geht der Trend in Richtung 3D, wodurch der Immersiongrad noch um einiges anwächst.

Dieser kurze Überblick verfolgt keineswegs den Anspruch, umfassend zu sein, sondern soll nur Anregungen und Ideen geben, wie man Kino in Zukunft neben dem klassischen Einsatz durch die Präsentation von Filmen noch nutzen kann.

Nicht vergessen darf man natürlich auch die virtuellen Beispiele, wie das virtuelle Cinestar am Alexanderplatz in der virtuellen Wel Twinity, das bereits vor einigen Monaten eröffnet hat und seither die Avatare anlockt, um Trailer und anderes Footage zu Filmen auch in der virtuellen Welt zu sehen.

 

Filed under: Interactive Media

lueti says...

Did you know the first “brain-tweet” was sent out this year? How about that we may someday be customizing windshields with widgets? In the not-to-distant future, we may be interfacing with computers in exciting and innovative new ways.

In the grand scheme of history, it wasn’t long ago that the first telephone conversation took place. Relatively speaking, that makes the personal computer an invention of yesteryear, and social networking only a blink of an eye later. Just imagine what’s coming in the near future…

The future of how we interact with computers is exciting to say the least. What once seemed like nonsense outside of Hollywood and Science Fiction is now starting to find it’s way into reality, and some of the technology is a bit overwhelming. Have a taste of what the future of interface design has to offer:

Heads Up Displays

Heads Up Display in F/A-18C manufactured by RealD

F/A-18C HUD by RealD

Although Heads Up Displays (or HUD’s) were originally developed for military aviation so that pilots could keep their heads up, HUD’s have found their place in many more applications. Today they can be found in many cars and in a wide variety of experimental scenarios.

Consumer Vehicles

Some of today’s cars are already offering HUD’s that display information such as speed or RPM’s directly onto the windshield. There are even helmet mounted Heads Up Displays available for motorcyclists now. So far we’ve only dabbled in the field of vehicular HUD’s though.

A patent from Microsoft reveals that the company may look into creating windshield HUD’s in cars that display all sorts of information from temperature to email. Maybe someday we’ll even have windshields with enhanced night vision, or even customizable widgets.

Eyewear

There are many new eyewear HUD products on the horizon including a pair of specs being developed by Brother, and eye-gesture glasses developed by German researchers at the Fraunhofer Institute for Photonic Microsystems.

Applications for these devices include navigating with augmented reality software, assisting engineers and doctors, or even something as simple as watching a movie or browsing the internet… only you get to do it hands free.

Wearable Computer with HUD

It appears that many of the newer eyewear HUD products may start emerging as soon as 2010, but the exact specifications and pricing is a bit blurry. Until then, if you’re a DIY kind of person you might be able to hack a wearable computer with a heads-up display of your own like this guy.

Gesture-based Interfaces

Gestural Interfaces allow computers to recognize natural human idiosyncrasies and actions. For example, there are quite a few gesture-based systems that decipher emotions in human faces or the “hidden” language of hand motions.

Often times, gestures act as a more seamless way to communicate with machines. For example, the iPhone bump application allows two users to exchange contact information by literally “bumping” their phones into each other. Such an action could be compared to bumping into someone, or swapping business cards, and feels more natural to the end user.

Likewise, the Palm Pre has a “gesture pad” that recognizes basic thumb swipe patterns: swipe from right-to-left to go back, throw an application off the screen to exit, or slowly drag up to bring up a global navigation menu.

You may already be aware that there are tablets that can learn your unique handwriting patterns and transcribe written text with a pen into plain text for use computer documents. What may blow your mind though is that a group of scientists have a working model of a new system that does this without the pen. That’s right, you scribble your thoughts into thin air, and a computer transcribes it into editable text.

Whatever the application, gesture interfaces that recognize human body language instead of archaic data entry are here to stay. They’re intuitive, user friendly, and it may even be appropriate to call them “fun“. Have you seen the latest iPod’s? Just shake them to shuffle your music library!

For more information, you can pick up a copy of Designing Gestural Interfaces: Touchscreens and Interactive Devices, by Dan Saffer.

Spatial Motion Interfaces

There have been a couple of very promising developments coming from the Entertainment industry for spatial Motion Interfaces: interfaces that translate movement captured in a three-dimensional space into inputs on a device. Almost everyone knows about the Nintendo Wii’s motion controllers. Sony and Microsoft are also hopping on board, introducing their own technologies in the coming years.

Microsoft Xbox Project Natal

Microsoft Xbox’s Project Natal turns the user into the controller.

The PlayStation Motion Controller is Sony PlayStation’s response to market demand for a motion controller, one-upping the Wii’s Motion controller by tracking distance on top of motion and rotation. Perhaps even more exciting in the field of spatial Motion Interfaces is Microsoft Xbox’s Project Natal which uses no controller whatsoever, instead tracking the human body as the means for controls.

Outside of the gaming industry, Toshiba has been developing their own hardware that appears to be taken straight out of Minority Report. They hope that someday their technology will become more available in the mainstream markets.

 

Augmented Reality

Augmented Reality on an Android phone

Wikitude AR Travel Guide

GPS systems, though useful, have begun to lose their luster as they find their way into more devices. What if instead of showing an overhead map of the area with an overlaying route, your GPS revealed directions directly on a live video feed of your current location?

That would be cool, huh?

Such is one of many potential applications of augmented reality systems: live views of real-world environments combined with computer generated imagery. It’s not just your imagination. In fact, some devices including a hefty number of smart phones are already finding themselves victims to AR software (Maybe you’ve heard of the Wikitude Travel Guide)

Augmented reality isn’t limited to navigation of course. There are already applications like Yelp for the iPhone that streams user reviews of restaurants over the camera feed; or Nokia’s Point and Find that allows users to find relevant information about objects simply by pointing your phone camera at it; and many other practical ideas that may become a reality in the near future.

 

Other Sensory-Based Interfaces

Neural Based Interfaces

Neural Based Interfaces

Telepathy may be the works of science fiction, but with the use of new neural computer interfaces, there may be a time in the future where sending thoughts becomes common practice. It was actually earlier this year that the first tweet was sent via brain from the University of Wisconsin’s Neural Interface Lab.

Another company, Braingate, has developed a similar technology that has allowed paralyzed participants to check email, or even play a game of pong using only their mind.

The technology works by implanting a small microchip in the users brain which analyzes pulses as inputs for the devices being used. Of course, the technology is still in it’s infant stages allowing the average user to write at approximately 10 characters per minute, but the applications for such a technology are limitless. Disabled users who previously have had little or no access to email or the internet can use this technology to communicate like never before.

It is hoped that someday this technology will go beyond the trivial game of pong and even help those who are paralyzed by creating a connection between the brain and muscles where a spinal cord injury otherwise prohibits communication. Such a connection may allow paralyzed users to someday move certain muscles again, and perhaps even walk.

 

Voice Based Interfaces

Speech Commands in Everyday Applications

Left: iPhone | Right:Tom Clancy’s EndWar

Vocal Interfaces aren’t exactly new, but we keep finding new applications for them. From cell phones that recognize basic commands and names, to video games that respond to speech (such as the game “Tom Clancy’s: EndWar” which can be controlled entirely by voice commands), we’ve seen some innovative applications thus far.

MIT recently developed a wheelchair with a voice interface that not only responds to speech, but also saves detailed maps in memory and can take the user to their desired location via simple voice command. Another relatively new application of voice interfaces includes Google Mobiles “Search by Voice” commands.

Surfaces Become Smart

Last but not least, interface designers are tapping into something almost as ubiquitous as air itself: surfaces.

If you want to see a truly inspiring look of what the future may be more like, you’ve gotta take a minute to watch Microsoft’s vision of the future. If it doesn’t make you want to live in the future, nothing will.

 

Okay, so maybe were a ways off from this, but there are a definitely few conceptual ideas worth getting excited over. For one, CRISTAL is a smart surface that takes on the form of a common table. What’s not so common however is that this table can control many of the electronic devices in your room, such as TV’s, Sound Systems, Lights, Radios, and even DVD Players.

There’s also a group of MIT students who have developed a prototype system that could potentially turn any surface into a smart surface using a webcam and projector. Pick up a newspaper, and watch a video of the headline news directly on the paper. Need to dial a friend? Hold out your hand to let a number pad appear before your eyes. It’s a concept of course, but definitely one I could get behind.

 

Filed under: Interactive Media

lueti says...

 

Filed under: Interactive Media

Tony Long says...

You're responsible for your company's strategic direction. Or you're an investor / executive for a fledgling enterprise. Or you're a member of the senior leadership of a larger corporation. When you ask someone who should know about your web site, you are shown a web site (or maybe a series of layouts that will soon become a web site) and are told some nonsense about something that had 4 syllables. You assent to what they're telling you in the interest of wasting as little of your time as possible, and you move on. You're not an idiot; you know the difference between technical claptrap and real strategy that drives the business forward. This stuff you are being shown looks like another brochure - more palaver - and so you move on.

You're not alone. There is a seemingly impenetrable membrane shielding "our web site" from real strategy. It used to be money; building a set of enterprise-level analytics tools was a 6-figure endeavor back in the day. Today the world is almost free thanks to Google and countless other providers of social media platforms, e-commerce applications, widgets, and analytics tools.

When senior management inquires after the progress/status of a web project, marketing usually hops-to and shown management a lot of stuff on a screen. That stuff you see is, frankly, really nothing more than a graphic design project. If you want to get to the heart of your organization's web presence, please don't ignore the man behind the curtain. Assuming there is a man behind the curtain.

The way that a web site adds real value to your organization is not in the stuff on the screen, but rather in the data that feeds what you see (called "content"), the data that is spun off ot it (called "analytics"), and what your managers are doing with that data (called "strategy"). How does board-level management effectively address this topic? Start with these 10 questions, which you need to ask your marketing and communications teams about your online presence:

  1. How are we leveraging our content beyond the web?
  2. How are we engaging in e-commerce even if we're not "selling" anything?
  3. What happens after we post something on our blog?
  4. What is the most popular landing page of our web site and why?
  5. Are we able to deliver service through a mobile device like a smartphone?
  6. Can a customer service their relationship with us without need for action on our part?
  7. When our website goes down do we lose business?
  8. What is done with the data that is generated by traffic to our website and from our e-mail blasts?
  9. How much money are we making / saving through our interactive footprint?
  10. What's the next 18-month plan look like to improve on the answers to the previous 9 questions?

As an investor or a board member, it is your duty to push management to take bolder steps, to do more, and to do it better. Interactive media offer some of the best ways to strongly
move an organization forward. Make your management take those steps.

Filed under: interactive media

The Web Trend Map plots the Internet’s leading names and domains onto the Tokyo Metro map. Domains and personalities are carefully selected through dialogue with map enthusiasts, and every domain is evaluated based on traffic, revenue, and character.

iA Japan grouped together closely associated websites, ensuring that every domain is on an appropriate line. As a result, the map produces a web of associations: some provocative, some curious, others ironically accurate.

Web Trend Map 4: Coolest Gift For Geeks | announcement, blog article

http://informationarchitects.jp/wtm4/

Web Trends Startpage | interactive web version of the Web Trend Map

http://informationarchitects.jp/start/

     

Filed under: interactive media