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Sarala says...

My new project hasn't been any exciting, I kept wondering what on earth was I doing. I ha dto deal with on-boarding Apps day after day on to Hudson and get the Sonar Metrics up. Lame I thought, it was dreadfullu monotonous , until I hit this one. It was a simple Java Heap size issue and I rather sheepishly , set the Hepa to the maz 1024 , no luck. I then bumped it to 2048, still the issue refused to die down. Huh! I targeted the GC options on a lead's suggestion, 2 days + a gazzillion permutations and combinations, I almost gave up.But I guess I mastered the  GC quite a bit.

One look at the build file, the fork option was set to Yes and we had to set up the heap size for each fork here insteda of the usual way of setting it up in the Hudson console. A simple solution , a simpler problem, I just refused to look at the right place.

fork=”true”
memoryInitialSize="256m"
memoryMaximumSize="1024m"

 

Filed under: Heap

tmkshew says...

RT @1WinningDrive: End of the 1st Half: #Ravens 14, #Panthers 3. #Flacco: 17/22, 199 yards, 1 TD. Ray #Rice 80 total yards. #Heap & #McGahee with TD scores.

Filed under: Heap

tmkshew says...

RT @1WinningDrive: Joe Flacco connects with TE Todd #Heap on a 9-yard TD pass. Baltimore goes 80 yards in 9 plays. 2nd Qtr, 13:23: #Ravens 7, #Panthers 3.

Filed under: Heap

Johann says...

I haven't done anything big to media.io in the last two days – I’ve been busy setting up two SSDs.

One thing I'm doing right now is tracing the memory usage of media.io. What I found surprising is how many programs print awful amounts of debug information. If you simply read all lines using something like BufferedReader, a lot of temporary Strings will be generated.

One thing I do to keep memory usage down is to ignore stderr. Also, I only read into a byte array from stderr to reduce object allocations.

It still takes a lot of tweaks to build something that will scale well to many users. :-)

Filed under: heap