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r.e. European Union funded education project

ARGuing for Multilingual Motivation in Web 2.0  (ARGuing) is a European Union education project.

The project has created the first use of an Alternate Reality Game for motivating secondary school students to learn languages. The project has also learnt how an ARG can be adapted to almost any area of education.

The game that was created was called ' The Tower of Babel' and included a story designed to engage the target student group. The students had to save the planet by completing specific quests, collaboratively and internationally. The project has been a huge success with over 400 teachers and students from 17 countries playing the game ' The Tower of Babel'. In the final pilot over 9,000 quests were answered and 800 files uploaded.

The project has created a number of resources that are available online, these include:

  1. A re-usable game platform (on a Moodle platform) that includes multiple languages http://ictthatworks.net:8080/moodle/ - you can view inside the platform by sending an email to me. Please place in the subject line of the email – TofB platform
  2. A project website with additional information http://www.arg-education.eu . On the website are papers to download including:
  1. A methodology to make and use Alternate Reality Games in education
  2. A set of case studies of other ARGs and serious games with empirical evidence of results
  3. A set of use case scenarios that show examples of how ARGs could be used for other subjects or cross-subjects
  4. An online teacher training course to enable educators to use the ARG the project produced
  5. Summaries of papers on the pedagogy, evaluation and the technology employed. (full papers are available in the conference proceedings of the 3rd European Conference on Games Based Learning http://academic-conferences.org/ecgbl/ecgbl2009/ecgbl09-proceedings.htm )

The project team are also offering consultancy services to other educators interested in using ARGs in education.

Filed under: games based learning

deerwood says...

bugdomIn the early days of the PC in schools, games were almost the only software available thanks largely to the concept of 'edutainment' - a mixture of 'education' and 'entertainment'. These software titles, such as Magic Bus, presented a rather second rate entertainment score combined with a little education along the way. Thankfully, and due in no small measure to ELCs, software has moved on a long way since those days and the educational aspect of school software has become more dominant. Nevertheless, it seems that the entertainment side of school software has refused to die. In fact, in recent months, it seems to have been re-emerging. Witness this article from the BBC about video games in schools and this article from San Francisco. Work in this area seems supported by research from Futurelab. Most of the work at current, seems to revolve around commercial games in lessons. The alternative would be a game program upon which educational material could be based. This would seem to be the angle being taken at Immersive Education with their work on Mission maker. In this piece of software, pupils or teachers can create characters, scenarios and storylines to support learning. Other links; http://news.bbc.co.uk/1/hi/technology/4134530.stm http://www.computing.co.uk/computing/news/2141251/schools-test-scholarly-value-pc http://blog.core-ed.net/derek/2006/08/mission_maker.html

Filed under: games based learning