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joe says...

Adbusting. Mr. Tailon, Baveux, Kone & Epoxy, Berlin.

Filed under: doom

grossy says...

More Doom news today!! Lex Recordings are dropping a new Doom EP "The Gazzillion Ear". Original version produced by J Dilla and remixes from Thom Yorke, Jneiro Jarel & Dave Sitek, Dr Who Dat? ...and a bonus beat produced by DOOM himself.

Sign up to the mailing list you get the exclusive Madvillain remix not available anywhere else: http://lists.lexrecords.com/gazzillionear/


Filed under: Doom

grossy says...

If you are from Toronto, Canda - consider yourself lucky. Two of the illest MCs on the planet - Doom & Mos Def - will perform @ KOOLHAUS, JAN 27th 2010. Toronto. Tickets go on sale Sat Dec 5th @ Ticketmaster.ca.

For the rest of us, simply enjoy this masterpiece of a tour poster and download this mixtape where Mos and Doom Tracks get mashed together.

MP3: Mf Doom & Mos Def - Def Vs Doom Mixtape

Filed under: Doom

Bryce says...

Pain and agony
Eating himself inside out
Suffering alone

Don't adjust your set
The emergency broadcast
System is alive

Fingers are melting
Into the world wide web
A misspelled comment

Filed under: doom

Jay says...

A REAL-LIFE EXAMPLE OF TAKING ADVANTAGE OF YOUR SIZE

(taken from Seth Godin's ebook The Bootstrapper's Bible)

(Or, how id software completely redefined the computer game market and made millions.)

The software company that calls itself id is a classic bootstrapper. It makes violent computer games that run on home computers. Its software is usually developed by a group of 2 to 10 people, then published by a big company like Electronic Arts. It costs a huge amount to make a new product (sometimes more than a million dollars) but amazingly little to make one more copy (as low as 50 cents).

So the idea in computer game software has always been to spend whatever it takes to make a great game, then spend whatever it takes to get shelf space in the software stores, then hope and pray that you sell a lot of copies. One hit like Myst can pay all of a companyʼs bills for years to come.

Id became famous for a game called Castle Wolfenstein. As an encore, the four guys who founded id decided to follow their own rules in playing against the big companies. They did it with a game called Doom. They brazenly broke the first rule of software marketing—they gave Doom away to anyone who wanted to download it. Free. Millions of people did. It quickly became the most popular computer game of the year. It didnʼt cost id very much to allow someone to download the game, but the company wasnʼt receiving any income at all.

In stage two, id offered a deluxe version of Doom with more levels, more monsters, more everything. Partnering with a big guy (GT Interactive), it got the software into stores around the country. And sold it directly by mail order. With a user base of millions of people, id got to call the shots. Instead of being at the mercy of the gatekeepers of distribution, it was courted by distributors and retailers. By inventing a completely different business model, a model in which it had nothing to lose, id redefined a business and won.

Take a look at all the attributes listed in this chapter. Id took advantage of the seven that help the bootstrapper and steadfastly avoided the five that help the big company. By redefining the game and playing on its home field, it trounced companies valued at more than half a billion dollars.

Hereʼs how id used the seven bootstrapper tools:

1 NOTHING TO LOSE. The method used by id threatened to destroy software distribution as we know it. Which was fine with id, but not so fine with the guys at the big software companies. Thereʼs no way in the world they would have had the guts to do this themselves.

2 HAPPY WITH SMALL FISH. Because id didnʼt spend any money on advertising, and because it had developed the game itself, it didnʼt need Doom to be the best-selling computer game of the year to be happy. Even 30,000 sales would have been enough to make the venture successful.

3 PRESIDENTIAL INPUT. Id had total consistency. The game was designed, marketed, licensed, and managed by the same four people. No miscommunication here. 

4 RAPID R&D. There were no budget committees, no marketing schedules, no organizational charts to get in the way. (Itʼs interesting to note that it took three times as long for id to create Doomʼs sequel. The gameʼs makers had apparently forgotten what they had learned about rapid R&D.)

5 THE UNDERDOG. Consumers love to root for the hippies at id. It makes them more likely to spread the word and to buy (not copy) the final game.

6 LOW OVERHEAD. Thereʼs no question that high overhead costs would have wiped these guys out.

7 TIME. They knew they could ship when they needed to, instead of when shareholders demanded a new influx of sales. Because they controlled time, they could use it to their advantage.

Send us YOUR bootstrapping examples at people.hungry [at] gmail.com.  Let's hear it!

Filed under: doom

sudjohnsen says...

Revangelis by Silentium  

doom zamanlarından hatıra..

Filed under: doom

sudjohnsen says...

A Desolation Song by Agalloch  

Filed under: doom

This band is sounds awesome. I am really diggin' it. It has it's elements of doom but it is progressive in other areas with some post-rock mixed in Very Good

 

Obiat - Eye Tree Pi

Obiat - Eye Tree Pi

Lovingly pinched from Doommantia: Obiat’s third album with the strange title Eye Tree Pi is another eclectic release from a band that has been hard to put a tag on. Even more strange is this album has been put out by Small Stone Records which makes it one of the most unique releases on the label, its so much different compared with other bands from the Small Stone stable. Also the band is unique in the fact they have band members from Poland, Italy and Hungry but are based in London, England.

The band has a sound all of their own because while they are primarily in the Doom genre, they also have a post-metal sound that at times sound like System Of A Down. A strange mix but one that seems to work most of the time. The band has a lot of ambiance that reaches into the Yob scheme of things while they also throw in N.W.O.B.H.M, Folk Rock, Progressive Rock and Stoner Rock riffing.

Continue reading:  doommantia: Obiat – Eyes Tree Pi.

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This entry was posted on Saturday, November 7th, 2009 at 12:35 pm and is filed under Album of the Day, Roadburn Recommended . You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Filed under: doom

sudjohnsen says...

Departer by Katatonia  

night is the new day'e böyle kapanış yaraşırdı.

Filed under: doom

Evan says...

 

While Punchatz had a huge career as a mainstream artist, handling covers for magazines like Time and Rolling Stone, his work on the Doom box art is instantly recognizable to a generation who played the game. In his obituary on the Spectrum Fantastic Art web site, there is a quote from him saying id offered him a flat fee or a percentage of the game's profits for his work. He took the flat fee (which was actually lower than his normal fee) but soon afterward realized his mistake, saying, "So how was I to know this thing called Doom would make a jillion smackers?"

 

Filed under: doom