Musikindustrie vs. renitente Nerds
Lege dich nicht mit renitenten Nerds an. Dieser Wahrheit muss die Musikindustrie einmal mehr ins Gesicht blicken.
Lege dich nicht mit renitenten Nerds an. Dieser Wahrheit muss die Musikindustrie einmal mehr ins Gesicht blicken.
I am playing around with some new digital distribution sites. Here are some that I have been playing with
We don’t believe games should force the user to install a Trojan Horse," said the company -- referring to Steam, in a statement explaining its decision.
Sounds like somebody is just a tad bitter over Steam's success. Personally, I'll take Steam over Direct2Drive any day.
Created and posted by Betsey Merkel.
Daniel Goldman, pioneer in digital storytelling and distribution, designs comics in the long form of graphic novels.
Dan and I had a chance to spend some time together last spring during the Comic Book Camp hosted by the Aesthetic Technologies Lab at Ohio University in Athens, Ohio (kudos to Lab Director Katherine Milton and colleagues!).
In this complete interview Dan shares his passions and insights in life and work. He talks about the opportunity Open Source offers to release and connect the creative powers of virtual networks through digital platforms. By connecting a ubiquitous open conversation, Dan envisions a global, creative performance of beautiful still images and storytelling transforming a once almost sleepy publishing industry exclusively read by young males.
Dan builds industry innovation networks with digital tools to connect readers. By combining technology, storytelling and dialogue in new ways, he is accelerating the transformation of a shared global conversation founded on entertainment and based in real issues that matter.
Created and posted by Betsey Merkel.
Dan Goldman, American writer, artist and designer living in Brooklyn, New York is best known for his pioneering work in digital mixed media illustration and online comics.
Dan and I talked at the Spring 09' Comic Book Camp hosted by the Ohio University Aesthetic Technologies Lab and the OU Print Department. His work is focused on building a digital platform to aggregate a global creative community. It is an example of strengthening individual creativity to transform a quaint medium and it's industry into a far-reaching communication powerhouse.
Dan's work invests primarily in I-Open's Innovation Framework category of Branding Stories. His work focuses on how we tell the important stories of human culture, in a heightened art form - something we can only accomplish by working together connecting the creative innovation of many.
I-Open builds networked collaborative communities. In this interview, Dan talks about the value of building virtual and face to face networks to revolutionize industries. Dan talks about his insight into the importance of establishing a philosophical groundwork in a networked community. The unwritten rules are: what you give is what you get and we are united by an amazing opportunity to create at new levels.
Dan understands the value of building online digital platforms to accelerate collaborative creativity; freeing creators from publishers and giving free reign to trusted, talented individuals. Again the unwritten understanding is, if the work is good and universal it will touch everyone.
Digital platforms allow direct connections between artists and their audiences. Such a level of ubiquity of work across many platforms accelerates the evolution of a formerly quaint medium to transform. By working across sectors, a digital distribution network will help cement what comics are now and will be in the future. In 50 years comics will have different set of expectations, and be shared as beautiful still images full of magic.
via i-open-2.near-time.net
Created and posted by Betsey Merkel.
Dan Goldman, American writer, artist and designer living in Brooklyn, New York is best known for his pioneering work in digital mixed media illustration and online comics.
Dan and I talked at the Spring 09' Comic Book Camp hosted by the Ohio University Aesthetic Technologies Lab and the OU Print Department.
The hardest work of all when working within systems of open networks, is to understand who you are. To develop a strong sense of self - and recognizing this as a life long pursuit - is critical. Core personal values help us to understand our place in the world as human beings and will determine our personal resilience and ultimate ability to share and recognize new opportunities.
In this interview Dan shares what is most important to him and how he sees himself, his work and those he is connected to in the larger context of spirituality, political and social systems.
Dan talks about his insights as a compassionate leader, a human being and offers sage wisdom for life, love, and living to anyone who cares to listen.
As a writer/artist Dan Goldman's work has appeared in Time, GQ, New York Magazine, Forbes and Wired. Known for his Eisner-nominated web-to-print comic SHOOTING WAR, he is a frequent speaker on both digital comic processes and online distribution, as well as a founding member of the celebrated webcomics collective ACT-I-VATE. Dan is co-author with Michael Crowley, Editor, New Republic, of "08: A Graphic Diary of the Campaign Trail" of the 2008 Presidential election. http://www.dangoldman.net
via i-open-2.near-time.net
Created and posted by Betsey Merkel.
It seems every industry that involves the printed word is in flux right now. Newspapers struggle to reinvent an old media business model in a new media age. Publishers seek to find a balance between books and digital content. Meanwhile, the writers and journalists that fuel the industry try and figure out their place moving forward. A difficult time to be a writer of any sort to say the least.
One thing becoming clear is that as new media continues to evolve and become the norm writers will become more singular. That is to say, they'll be afforded a future of self-representaton instead of being "handled" by a large publishing company or newspaper. Of course, corporations will always have their J.K. Rowlings and Stephen Kings while newspapers (online or otherwise) will have a bullpen of top journalists but we'll begin to see independent writers gaining more attention.
In the past it was corporations who decided which writers and journalists would get mass exposure. The cream rose to the top, but was that all there was? Were we to believe news outlets like CNN and publishers like Penguin had found all the talent there was? Hardly. As the Internet becomes more social it begins to level the playing field for everyone in the industry. How so? Digital distribution.
No longer are writers agonizing over trying to have a big company deem their work worthy of mass distribution. With the Internet, anyone can publish their content, have the world as their audience, and maybe even make some cash. This doesn't guarantee success by any means, but it affords writers one of the best tools that the brick-and-mortar publishers had a lock on for years - distribution.
Don't take my word for it though. SciFi site io9 spoke with author Michael Stackpole about just that. An established author, Stackpole gave a seminar in which he made his thoughts very clear:
"Stackpole is convinced that both established and fledgling authors need to embrace new content delivery methods or fade into irrelevance. In fact, he offered evidence that digital publishing will not only be necessary for authors, but that it will work in their favor."
That's a pretty definitive statement. With the ease of which anyone can get content online these days it makes sense. Moreover, online publishing allows writers to put anything they want up. A writer no longer has to pound out an entire novel to be considered for publishing. Instead, they can dabble in any genre (short stories, poetry, screenplays) and put it out for the masses to consume. This leads to the question of payment. How do you determine what is worth charging money for and what you give away for free?
As a writer I can tell you I've create reams of material over the years. Most of this is really just work product, ideas and concepts I've written then repurposed for other projects. Some, however, are just random blips of creativity (at least I think it's creative). These items I'd never submit for professional publication but they do have value. By publishing items such as these online it allows me to build an audience on my own terms and perhaps more importantly at my own pace.
This begs the question: can you make a living at it? Unfortunately, there are a lot of factors that would dictate one's success at finding a career in writing. Simply put, an unmarried, single author with no dependants is going to find it easier to pay bills then a married, mortgage-paying father of two like myself. I would need a bigger return to cover costs then my single guy example which makes things more difficult. Stackpole sheds some light on what that rate of return is like when compared to traditional publishing:
"Selling stories directly though his website generates a payment before the buyer has even finished downloading the story, and the profit margin on even a short story is far higher than on a paper novel. By comparison, the lag time on payments for sales of a hard copy novel is six to nine months, and even then he pretty much has to take the publisher's word for it that the accounting is accurate."
What this does is put more control in the writer's hands; allowing them to see exactly how much their content is generating online. Further, the intervals of payments is condensed considerably making cash flow much easier to manage and no more waiting "six to nine months" for a pay cheque to come in. I have my doubts anyone can really make a substantial living at publishing solely online but it does provide a potentially consistent means of supplemental income.
Make no mistake, I don't think for a second online publishing is going to undermine traditional publishers. What it does do is make a direct connection between the audience and the writer. Authors and journalists are able to put their stories in the hands of the readers. In turn, the readers will ultimately decide success or failure. If you're good the audience will grow and publishers will take notice. If you're not so good, well, there's value in all this as well. The online community can be an incredible learning tool and often very willing to help people in a particular field (in this case writing) become better. Criticism is never easy to accept but it will make you a better writer.
The publishing and news industry will struggle through this transition for years to come. In the end though I believe we will enter a place where the market will determine who's successful and not a corporation. Writers will have the power to get their content out to people and potentially make some money while waiting for that phone call from Penguin or CNN to come work for them.
I encourage you to read the full interview with Michael Stackpole as he also speaks about literary piracy and how digital distribution is shaping the content itself. Be sure to check out the comments as well as Stackpole's comments started quite in interesting discussion. A great read!
Na, das ist mal eine Bombe: ein schwedisches Unternehmen namens Global Gaming Factory X AB (GGF) kauft die Pirate Bay (TPB).

