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Here are posterous posts filed under 3d...

Mark says...

Dunno about you, but I've seen plenty of 3D TV and video at various trade shows (and, of course, movies in the cinema) and can well do without it.

For example, Pixar's Up finally starts here in Japan today and I had planned to take my son to see it for his first cinema trip, but it's only available round these parts in 3D, which is really not suitable for a two-year-old (the glasses, you see). Too bad...

Filed under: 3D

I know that some people are split on the entire 3D "thing" that has blown up with films over the past couple of years (especially animated ones). I mean let's face it, we're touting technology that has been around for well over half a century in film and longer than that outside of film. Detractors will decry being forced to wear glasses which may be ill-fitting or otherwise poorly-designed. Some people get queasy upon the assault of visual images assaulting their cerebral cortices (alright brain geeks, tell me what part of the brain it really is). Some people just don't like paying an extra three bucks to see the 3D versions of the films that their friends drag them into.

Is the 3D experience really any better than the 2D - hell no! Sure it's different, but if 3D was the "shit", why they hell wouldn't all films go there? At one point the 3D film was a fad, and a production company could bank on a certain percentage of box office just because the film was in 3D. Now it's de rigeur. And your brain may get tricked for the first five minutes into believing that Dr. Tongue's 3D House of Pancakes is really a blast of syrupy goodness, but your brain quickly works out the effect and soon it's pretty much nullified.

There is only one reason to push the 3D experiment to redundancy in film and soon in television: piracy. While 3D certainly won't stop piracy, it may give pause to a certain percentage of the movie-going public that want to have the full experience of seeing a film. I know this is going to sound ironic because if someone wanted a full "film experience" why would they download a pirated copy anyway? Quite simply the growth of the home television screen, and the balance of having to deal with the general idiocy of the public, starts to balance out the fan that is willing to watch the leaked DVD screener of a new film versus going to see a 2D version of it.

If, however, you've convinced yourself that the film just HAS to be seen in 3D, you're pretty much SOL in terms of a pirated copy you can watch on your home system. The movie industry is moving towards 3D not out of any artistic sensibility, but instead out of plain protectionism. And I suppose I don't blame them, but they are sticking themselves between the Scylla and Charybdis. They know that if they release a film ONLY in 3D, box office will suffer. On the other hand, if they release a 2D version, the odds of piracy go way up.

If you've somehow convinced yourself that 3D is truly a better experience than 2D, you've been led astray. I'm not saying it's worse; I'm just saying it's different. Your brain does an amazing job of filling in the gaps and your imagination will overcome flaws in production, environment and often even direction. There are plenty of people in this world who still own black and white televisions or whose color TVs have 14 inch screens. Are they necessarily missing out on an "ideal" experience? Can't I enjoy content whether on my iPod screen or my 67" LCD DLP?

We've forsaken music and still claim to enjoy it. We used to listen to scratchy ceramic cones with no fidelity and eventually grew through vinyl, 8 track, cassette, and compact disc to a level of fidelity that became consistently better and clearer. Yet now we choose 128kb mp3 files that sound like crap compared to a CD or wav file because it sounds "good enough". It's the same reason some people have no trouble downloading films, because to watch even an inferior copy is "good enough". And it's the reason that 3D is really unnecessary from an artistic perspective as the mind's eye can create far richer and vaster conceptions that ever a pair of 3D glasses will be able to construct.

When will Hollywood realize that content is king? When will the focus be put back onto plot and character development with original dialog and concepts that weren't even dated to Shakespeare? I'd rather watch The Godfather on a Casio Wristwatch than watch My Bloody Valentine 3D in an IMAX arena. You don't remember a 3D film or 2D film any differently. Sure you may recall a "cool" scene or two, but is that what a director should be going for - to shock you out of your disbelief for the purposes of thinking "dude that was cool". I loved the film Up, but I don't think back on it in 3D. I simply think back to the story.

If 3D doesn't really add another dimension to films, and does little to improve my memory of them, I suppose the only real value is negative in the cost of an extra 3Dollars out of my pocket to get plastic Chinese factory glasses so that I look like Buddy Holly or Elvis Costello - what a DDDeal!

Filed under: 3D

zfx says...

3D projections onto physical buildings


Filed under: 3D

Hammer says...

"The Furia is to the Gallardo what the Reventon is to the Murcielago." The concept is the work of Amadou Ndiaye, an industrial design student at the University of Montreal.

Presented on Diseno Art.

Filed under: 3D

Allan says...

Some really nice animations that work with each letter. I like the way the letters are thought of as canvases for the motion graphics to work with.

Filed under: 3d

Allan says...

Really like the use of colours.

Filed under: 3d

dcfemella says...

bing streetscape

In an effort to beat Google at mapping, Microsoft Bing will use crowd-sourced photos to create a 3-D virtual worlds in its Maps application, the company has told FastCompany.com. The 3-D models will eventually be knitted into Bing Maps' existing aerial and street-views and will allow users to explore and zoom at a level of detail that Google and Yahoo Maps can't presently match. An exclusive screenshot of the new technology, which goes live Wednesday, shown above.

How It Works

The secret sauce behind this new iteration of Bing Maps is Microsoft Photosynth, software that analyzes digital pictures and generates a three-dimensional model of the photographed area, as well as a "point cloud" that helps the system integrate new images. Think of a Photosynth (or "synth," in Redmond parlance) as one of those 3-D video tours, except with dozens or hundreds of cameras contributing detail at every level. The effect is mind-blowing.

Rest of article: http://www.fastcompany.com/blog/chris-dannen/techwatch/bing-introduces-photosynth-3d-maps?partner=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+fastcompany%2Fheadlines+%28Fast+Company+Headlines%29&utm_content=Google+Reader

Filed under: 3-d

obleo says...

Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Unity 2.6.1

Improvements:

  • The Mac webplayer has been rewritten to be compatible with 64-bit Safari on Mac OS X 10.6.
  • Reduced time spent connecting to large Asset Server projects.

Editor Fixes:

  • Fixed an editor crash when painting trees in the free version of Unity.
  • Fixed an FBX import crash bug which could happen with some assets.
  • Fixed rendering of terrain details in the editor after a player has been built.
  • The Draw checkbox for trees and details in the terrain inspector now remembers it's setting.
  • Fixed ImportAssetOptions.ImportRecursive (it didn't do anything before).
  • Fixed a bug where the terrain lightmapper would render shadows incorrectly.
  • Fixed an error message about asset timestamp counts that sometimes showed up after saving the project.
  • Fixed warning when deleting a TerrainData asset which is used in the scene.
  • Fixed a bug in which Input.GetMouseButton() would fail in the Editor on Windows, when the game view is detached from the main window.
  • Fixed a bug where selecting text with the mouse would deselect the asset when renaming assets in the Project View.
  • Fixed an Editor crash when pressing the gear menu on the default references of a script on Windows.
  • Editor Search string now resets when objects not matching the search filter are selected.
  • Unity will now highlight prefabs in Project view when selecting the prefab from the GameObject Inspector.
  • Fixed an editor crash when trying to compare against a non existent asset in the Asset Server history view.
  • Fixed an editor crash when passing an invalid prefab reference to EditorUtility.ReplacePrefab().

Runtime Fixes:

  • Fixed a runtime crash when changing screen size or FSAA settings when RenderTexture assets are used.
  • Fixed more than 2 Image Filters being upside down on Windows when Anti-Aliasing was used.
  • Fix GUI toggles drawing with the wrong state when on.
  • Fixed a regression which broke WWW.LoadImageIntoTexture() in some cases.
  • Fixed AudioSoruce.ignoreListenerVolume to work again.
  • Fixed a bug which could cause gamepad input to get lost on Windows when multiple gamepads are connected.
Web Player Fixes:
  • Fixed switching from one fullscreen resolution to another in the windows web plugin on Vista.
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great stuff, go get it.

Filed under: 3D

seekr says...

Lasers were fired at the town from the ground and from the air to capture the height of buildings, trees and other features, using a technique called Lidar. Adding information from aerial photos and traditional surveys produced a full-colour 3D map, built up from more than 700 million points. The map is accurate to 4 centimetres in x, y and z - by comparison 3D structures in Google Earth are accurate to about 15 metres. "It's almost what you'd see if you flew around the area," says Hart. See a video of the map, above.

Filed under: 3d

dkdugi says...

Filed under: 3d